Quantcast
Channel: iOS and tvOS
Browsing all 10823 articles
Browse latest View live
↧

Anyone having performance issues after updating to iOS 9?

I have a game that was running brilliantly at 60fps on iOS 8. After updating to iOS 9, I'm getting bizarre issues where seemingly out of nowhere, the fps will drop to ~20-30fps for a good while, then...

View Article


Unity 4.6.9 SplashScreen Orientation Issue

Hi, My game is made for landscape play, I built with a dummy splash screen within Unity. I made sure that Auto rotation is enabled with Landscape Right and Left ticked. Launch screen setting is on...

View Article


Headers in a framework cannot be found when building in Xcode

I have the new AmazonAds.framework in my Unity 5 project, it's enabled for iOS via the plugin inspector and it gets copied into Xcode ok, however I cannot build in Xcode now due to the headers not...

View Article

Image may be NSFW.
Clik here to view.

unity crash when program exits normally

sometimes when I exit game normally in ios, crash can be issued. the following is callstack: libsystem_kernel.dylib 0x00000001989171e0 __pthread_kill + 8 libsystem_c.dylib 0x000000019888ab78 abort +...

View Article

Unity iOS 64 bit support

Update: iOS 64 bit support shipped as 4.6.2 (http://blogs.unity3d.com/2015/01/29/unity-4-6-2-ios-64-bit-support/) Hi Everyone, I'm making this post to serve as a checklist for preparing your projects...

View Article


iOS build crashes at Xth async sceneload. "Could not open file... for read"

Hello all. In our game we have a main menu scene, and a game scene. We switch between them to keep memory usage low. Up until now, everything has worked just fine, but after upgrading to Unity 5 (this...

View Article

Unity 5.2.2f1 - Player Setting for iOS not being picked up in Xcode

I'm running Unity 5.2.2f1 release on Oct 21, with Xcode 7.1 on Yosemite. I'm observing that the Target Minimum iOS version setting is not carrying over to Xcode. Even though I have version 9 set in...

View Article

Moving from OSX to Windows 10

For the last three years I've been using Unity on OSX and building for iOS and OSX. But I just bought a new Windows 10 PC and will be using Unity with MS Visual Studio on that. I'm just wondering about...

View Article


Apple TV Unity 5 support?

Any information on Apple TV controller support and siri access for voice game input yet?

View Article


After 5.1.2f1 Unity never worked for me in iOS again =/

Hello all, Just registering my discontent here with the "monthly" patch schedule. I have a released game on the App Store, and the last known version of Unity that actually compiles and runs it...

View Article

iOS game size on the store

We are facing an issue with our new game download size on the store, we are using : - Unity 5.0.2 - Xcode 7.0.1 After building the game with unity and archiving it in xCode, if we export the archive to...

View Article

GlesHelper.mm:339 error 0x0502 ?

Does anyone recognize this error?

View Article

Second preview build for iOS 9 On Demand Resources and App Slicing support

Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...

View Article


Stack traces on live version

We have an iOS build live which was done with 4.6.8.p3 at the time. We have built it with IL2CPP with Slow And Safe setting. Also we have hockeyapp uploading any exception stack traces that occur at...

View Article

Gyroscope and true magnetic heading

I would like to "reset" the Quaternion (or the eulers) taken from the Gyroscope attitude to the magnetic compass heading (I know it is not accurate but better than have the cam oriented to East when it...

View Article


IL2CPP - Error on game level (not present on mono build)

Hi, I'm running into the following error on a level just before my game crashes with a null reference exception. This doesn't occur (this or the null reference exception) in the editor or if I select...

View Article

app thinning/slicing support question

Hi, I see that app thinning is shipped with 5.2.0p1 based on the roadmap here: https://unity3d.com/unity/roadmap I was under the impression that app thinning will only work with bitcode enabled....

View Article


New Launch Screen Options in 5.2

I like many people am having trouble getting the launch screen to work the way I would like. With 5.0 I provided a number of images and they were more or less stretched or squeezed to fit the size of...

View Article

Unity 5 / Xcode 7 / 64-Bit IL2CPP compile times are killing me

It seems ridiculous that a Universal "hello world" using Unity GUI creates a 705 MB Xcode project that takes almost 6 1/2 minutes to compile and install on my iPad or iPhone from my Mac Mini server. I...

View Article

Game Center Warning: Attempt to present

Running Unity 4.6.8p8 Reproduced in iOS 8.3 & 9.0 Warning: Attempt to present <GKHostedAuthenticateViewController: 0x16ee8e50> on <UnityDefaultViewController: 0x180849f0> which is...

View Article
Browsing all 10823 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>