Anyone having performance issues after updating to iOS 9?
I have a game that was running brilliantly at 60fps on iOS 8. After updating to iOS 9, I'm getting bizarre issues where seemingly out of nowhere, the fps will drop to ~20-30fps for a good while, then...
View ArticleUnity 4.6.9 SplashScreen Orientation Issue
Hi, My game is made for landscape play, I built with a dummy splash screen within Unity. I made sure that Auto rotation is enabled with Landscape Right and Left ticked. Launch screen setting is on...
View ArticleHeaders in a framework cannot be found when building in Xcode
I have the new AmazonAds.framework in my Unity 5 project, it's enabled for iOS via the plugin inspector and it gets copied into Xcode ok, however I cannot build in Xcode now due to the headers not...
View Articleunity crash when program exits normally
sometimes when I exit game normally in ios, crash can be issued. the following is callstack: libsystem_kernel.dylib 0x00000001989171e0 __pthread_kill + 8 libsystem_c.dylib 0x000000019888ab78 abort +...
View ArticleUnity iOS 64 bit support
Update: iOS 64 bit support shipped as 4.6.2 (http://blogs.unity3d.com/2015/01/29/unity-4-6-2-ios-64-bit-support/) Hi Everyone, I'm making this post to serve as a checklist for preparing your projects...
View ArticleiOS build crashes at Xth async sceneload. "Could not open file... for read"
Hello all. In our game we have a main menu scene, and a game scene. We switch between them to keep memory usage low. Up until now, everything has worked just fine, but after upgrading to Unity 5 (this...
View ArticleUnity 5.2.2f1 - Player Setting for iOS not being picked up in Xcode
I'm running Unity 5.2.2f1 release on Oct 21, with Xcode 7.1 on Yosemite. I'm observing that the Target Minimum iOS version setting is not carrying over to Xcode. Even though I have version 9 set in...
View ArticleMoving from OSX to Windows 10
For the last three years I've been using Unity on OSX and building for iOS and OSX. But I just bought a new Windows 10 PC and will be using Unity with MS Visual Studio on that. I'm just wondering about...
View ArticleApple TV Unity 5 support?
Any information on Apple TV controller support and siri access for voice game input yet?
View ArticleAfter 5.1.2f1 Unity never worked for me in iOS again =/
Hello all, Just registering my discontent here with the "monthly" patch schedule. I have a released game on the App Store, and the last known version of Unity that actually compiles and runs it...
View ArticleiOS game size on the store
We are facing an issue with our new game download size on the store, we are using : - Unity 5.0.2 - Xcode 7.0.1 After building the game with unity and archiving it in xCode, if we export the archive to...
View ArticleSecond preview build for iOS 9 On Demand Resources and App Slicing support
Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...
View ArticleStack traces on live version
We have an iOS build live which was done with 4.6.8.p3 at the time. We have built it with IL2CPP with Slow And Safe setting. Also we have hockeyapp uploading any exception stack traces that occur at...
View ArticleGyroscope and true magnetic heading
I would like to "reset" the Quaternion (or the eulers) taken from the Gyroscope attitude to the magnetic compass heading (I know it is not accurate but better than have the cam oriented to East when it...
View ArticleIL2CPP - Error on game level (not present on mono build)
Hi, I'm running into the following error on a level just before my game crashes with a null reference exception. This doesn't occur (this or the null reference exception) in the editor or if I select...
View Articleapp thinning/slicing support question
Hi, I see that app thinning is shipped with 5.2.0p1 based on the roadmap here: https://unity3d.com/unity/roadmap I was under the impression that app thinning will only work with bitcode enabled....
View ArticleNew Launch Screen Options in 5.2
I like many people am having trouble getting the launch screen to work the way I would like. With 5.0 I provided a number of images and they were more or less stretched or squeezed to fit the size of...
View ArticleUnity 5 / Xcode 7 / 64-Bit IL2CPP compile times are killing me
It seems ridiculous that a Universal "hello world" using Unity GUI creates a 705 MB Xcode project that takes almost 6 1/2 minutes to compile and install on my iPad or iPhone from my Mac Mini server. I...
View ArticleGame Center Warning: Attempt to present
Running Unity 4.6.8p8 Reproduced in iOS 8.3 & 9.0 Warning: Attempt to present <GKHostedAuthenticateViewController: 0x16ee8e50> on <UnityDefaultViewController: 0x180849f0> which is...
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