Hello all,
Just registering my discontent here with the "monthly" patch schedule.
I have a released game on the App Store, and the last known version of Unity that actually compiles and runs it flawlessly in iOS is version 5.1.2f1, from 16 Jul 2015.
I'm pretty sure I've tried every single version of Unity since, (I was particularly interested in 5.2, because of the improvements to Canvas rendering, which my game uses a lot) and basically none of them actually worked for my...
After 5.1.2f1 Unity never worked for me in iOS again =/
Just registering my discontent here with the "monthly" patch schedule.
I have a released game on the App Store, and the last known version of Unity that actually compiles and runs it flawlessly in iOS is version 5.1.2f1, from 16 Jul 2015.
I'm pretty sure I've tried every single version of Unity since, (I was particularly interested in 5.2, because of the improvements to Canvas rendering, which my game uses a lot) and basically none of them actually worked for my...
After 5.1.2f1 Unity never worked for me in iOS again =/