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Stack traces on live version

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We have an iOS build live which was done with 4.6.8.p3 at the time. We have built it with IL2CPP with Slow And Safe setting. Also we have hockeyapp uploading any exception stack traces that occur at runtime. We have clients complaining of the game freezing. So we checked the stack traces, and the traces do not make any sense as they do not map the code.
E.g. stack trace says A calls B, and B calls C.
A calls B is true, but there is no way that from B it calls C.
There's quite a number of...

Stack traces on live version

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