Crash in UnityWorker thread (MultiplyPoint3/TranformUIVertices)
Hey everyone, I ran into a problem I never faced before, a crash within the UnityWorker thread. I can't imagine the cause, the moment it happened, I started changing the position of some RectTransforms...
View ArticleCan't Built my Game?!
Hello, I have unity 5.1.2f1, and I'm trying to build my game. Whenever I build it as Release to iOS, it starts building, but once it starts building the "Resource" folder (it says at the bottom of the...
View ArticleCan you make an IOS app with unity? (Instead of a game)
I was wondering if you could make a straight up app with Unity. Like an app for a business etc. If so what is the best way to go about this? Any tutorials would be greatly appreciated. The reason I'm...
View ArticleUnity 5 launch screen not working as expected (Image and background option)
From what the manual says, I expected to see my image on a red background. Also tried a fill percentage of 10 - no difference. View attachment 155608 This what I got. View attachment 155609 Bug...
View ArticleIOS crash Unity 5.1 Vuforia4
That's the first time i build for IOS devices. I've upgraded my unity and xcode and my mac, but when i try to build any IOS app, even start on a blank project, when unity ask to save the app, when i...
View ArticleOpenGLES error 0x0506 in PresentSurface:677
I've already submitted a bug report to Unity, but wanted to post my findings for the benefit of others who encounter this. Problem: When running a Unity iPhone build on an older device (old iPhone or...
View ArticleGapless MP3 playback?
Anyone had any luck getting gapless MP3 playback to work in Unity iPhone, such as for looping music? I've stumbled on some half-baked solutions so far, but nothing ideal just yet. Any pro tips?
View Article!!Consult, unity3d how to judge whether the iPHONE jailbreak? (c #)
Consult, unity3d how to judge whether the iPhone/iPad jailbreak? (c #) thank you !
View Article"Universal" build isn't running on 32bit device -- Xcode says it requires...
Hi! I'm using the latest official Unity 4 release. I'm building w/ Universal architecture, but when i try to install the app on an iPad Air, Xcode says that I need to use a device that works with...
View ArticleCrash when destroying scene object loaded from AssetBundles
Hi, I implemented asset bundles. I'm loading all levels from them and levels are loaded ok .But now when I try to destroy root object of loaded level, game will crash. It happens only on iOS. There is...
View ArticleAugmented Reality doesn't work on IOS
We have developed a project in Augmented Reality with 3D models and not work on iOS since app for the projection of Augmented Reality does not happen , but the same project successfully runs on Android...
View ArticleUnity 5.0.3f2 il2cpp problem: Attempting to call method...
I updated yesterday to 5.0.3 in the hopes this would fix all my code generation problems with 5.0.1. Thankfully it DID fix most of them, but this one still remains. I believe the problem is occurring...
View ArticleUnity Plugin for iOS with UIViews like UICollectionView
I am building a unity iOS plugin that other developers can integrate in their unity projects. Is it possible to build a unity plugin that loads a UIViewController which can contain UIViews like...
View ArticlePlugin Inspector Default Frameworks issue
It looks as if the AdSupport framework should be included in the Xcode project but I have to explicitly add it for it to be included. View attachment 156451
View ArticleBad color quality --- Where is 32bit display buffer for iOS?
Hi, I'm getting some bad color quality on gradients in my project on iOS. Here's what it should look like (and looks like in the editor): And here's what it looks like on my iPhone: I've tried all...
View ArticleiOS 9 Support for chinese fonts
Hello guys, We are having problems with chinese fonts in iOS 9. It looks like they are not supported ( we see a bunch of '?' symbols instead of the proper characters). Some other special characters,...
View ArticleError: libiPhone-lib.a Does not contain bitcode. You must rebuild it with...
Hi guys! I made a test project containing an empty scene. I opened XCode project and tried to run on my iPad. I received the error message you can see in attached image. Any suggestions whats wrong?...
View ArticleSet "Enable Bitcode" default value when building for iOS
Hi Uniteers, I have switched to XCode Beta version 7.0 Beta 6 and whenever I am building to iOS i have to manually set the "Enable Bitcode" from "ON" to "OFF" otherwise I can't deploy the build. Is...
View ArticleUnity 5.2.1p3 Building Fails for iOS 8.2+ Targets
When trying to build to iOS with the latest Unity 5.2.1p3 patch, the build fails in Xcode with the following error: clang: error: invalid deployment target for -stdlib=libc++ (requires iOS 5.0 or...
View Article