I'm running Unity 5.2.2f1 release on Oct 21, with Xcode 7.1 on Yosemite. I'm observing that the Target Minimum iOS version setting is not carrying over to Xcode. Even though I have version 9 set in Unity for the build target, it's coming out as 4.0 in Xcode.
Can anyone verify this behaviour on their end with Unity 5.2.2f1.
I'm also using Unity Cloud Build, and while it should over-ride the settings in Unity, it's reverting back to version 4.0 of iOS and failing in the...
Unity 5.2.2f1 - Player Setting for iOS not being picked up in Xcode
Can anyone verify this behaviour on their end with Unity 5.2.2f1.
I'm also using Unity Cloud Build, and while it should over-ride the settings in Unity, it's reverting back to version 4.0 of iOS and failing in the...
Unity 5.2.2f1 - Player Setting for iOS not being picked up in Xcode