iOs and asset bundles?
Hello, We recently created an app that downloads an assetbundle on firsh launch and stores it in Application.persistentDataPath. Apple rejected it because that data is backed up on iCloud. This is the...
View ArticleMusic only played through earphones
Hi, I'm making an app and I discover that in one device in particular (iPhone 6S) the music of the game is not beeing played but the sound fx are. But if I connect an earphones, it worked, you can hear...
View ArticleiPad Numpad support?
Hello all. I've searched around in the forums and Googled this subject but haven't been able to come up with a solid answer. I would like to display only the number pad when clicking onto an Input...
View ArticleOfficially going insane. Please help. Streaming levels CRASH on level change.
So I am a doin' this: currentLevelAssetBundle = AssetBundle.CreateFromFile(path); if (currentLevelAssetBundle != null && Application.CanStreamedLevelBeLoaded(level)) {...
View ArticleFinal Build Checklist Testing, Suggestions?
Hey guys, We've got a couple of titles under our belt, and no matter how strict our testing is, something always catches us off guard. How do you guys combat your ongoing bug battles with increasingly...
View ArticleThe iPhone 4S and frame rate
OK, So my game run's at 30fps+ on all phone's i've tested on iPhone 5s / iPhone 6/ iPhone 6S but... the dam iPhone 4S just lags around 5-8 fps My game has been optimised to the point of extremes.(...
View ArticleAirplay Dual Display
I used the script on the manual void Start() { // GUI is rendered with last camera. // As we want it to end up in the main screen, make sure main camera is the last one drawn. extCam.depth =...
View ArticleUnity 4.7 Admob iOS link error
I import Admob plugin (Google Mobile Ads SDK) and export the Xcode project. When compile the project, there are some link error like this: Undefined symbols for architecture arm64:...
View ArticleMultiplatform input
My question is can I make a web-based game that supports touch and keyboard input or does it have to be separately built for iphone and pc.
View ArticleIL2CPP build size improvements
We created a small guide on IL2CPP build sizes. What is important, what can be improved and how you can improve it. We constantly work on the improvements and could already gain massive size...
View ArticleUnity game works well with other platform but except IOS devices via...
I have a game that works well in all platforms in android or web build but in iphone 6, i was able to view main menu but when I tap play button, it will crash most of the time. But sometimes i was able...
View ArticleCan't release : using IL2CPP crashes
Hi everybody ! I nearly finished my game (two years working on it), and I was so happy knowing that I will release it soon until I discovered that Apple changed their requirements : Beginning on...
View ArticleUnityWebRequest current status and iOS problems
Hi, Unity's new experimental UnityWebRequest seems awesome (providing me with the only option so far to decompress a png on a background thread) but it seems somewhat unstable. I keep getting strange...
View Articlexcode 7.3 build size too large
I have been cracking my head for the past 6 hours while JUST trying to release an update to my game. Previous game size is about 60MB but after making the needed changes in game using latest unity...
View ArticleUnityDefaultViewController should be used only if unity is set to autorotate
Hi, I have this crash on iOS 8.2 (iPhone6 plus) when I build my roject (and Unity is set to "Auto Rotation"...): 2015-03-28 20:42:20.298 color[1158:133730] -> registered mono modules 0x129d3a0 ->...
View ArticleMemory usage tips for iOS?
Hey folks, My application currently runs out of memory on the iPad 1 (works fine on the iPad 2). I was wondering if there were any resources someone could point me to for optimizing memory usage on the...
View ArticleiOS Antialiasing performance impact too large compared to Android
I am testing AA on iOS. I am making a Google Cardboard VR app so AA is pretty important if it can be used. On Android, turning on AA has very little impact. I tested on samsung s7 edge and it's just a...
View ArticleApple TV native plugin folder?
I'm trying to write a native plugin for Apple TV, but whenever I build, Unity doesn't include my code in the generated Xcode project. The iOS documentation lists Assets/Plugins/iOS as the directory to...
View Article"Terminated due to Memory Error" when memory drop
i get this problem in my iPad mini 4 with iOS 8.4.1 but not my iPad air 2 with iOS 9.3.1 it always crashes when switching from one specific scene to another specific scene, if i reach those scenes in...
View Article4.6+ Sound Interruption - Siri, Alarm, Call - doesn't resume on focus
We have a major issue - Unity 4.6.4/4.6.5, both mono or IL2CPP - where once the app is interrupted by external source such as Siri, an Alarm or a phone call, upon returning to the app, there is no...
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