Missing required icon file
Hi, i have the following error when i'm trying to upload my ipa to itunes connect : ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an app icon for iPad of exactly '167x167'...
View ArticleNewbie w/ios build, xcode problems, 'Incompatible pointer types..."
Hey folks. Just became a IOS developer today, fought my way through the cert process and I'm trying to build a Unity project for my iPhone 4 with XCode. My project is set up for IOS and consists of a...
View ArticleUnity iPhone Apps in the Store - List Yours Here
Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.
View Article'node has not been correctly processed' error
hi guys, anyone of you encountered a similar error? Assets/Resources/Scripts/Base/GameScene.js(16,26): BCE0015: Node 'GetTypeOf(CompilerGenerated.__GameScene$callable0$16_33__(null,...
View ArticleUDP setup and teardown with application focus and application pause
The app I am writing which uses custom UDP sockets works very well EXCEPT for extreme flakiness when the app is opened and closed and then re-opened. I'm trying to tear down the socket on...
View ArticleBest way to compress non power of 2 image
Hi there, by some reasons I have a lot of images (histories) that I need to show on device, the images are jpeg 768x1024, the images are normally 40 to 120Kb. But when I use them on unity it shows 0.8...
View Articleunity integrate crash
I have integrated unity into an existed iOS app,and when app started there is an crash. The unity version is 5.3.4p4 , View attachment 182929 View attachment 182930 How to solve this problem?
View ArticleSet multiple AOT Compilation Options to increase Trampoline values
Some time ago I got the following message when testing an Unity3D Apple iOS app: Ran out of trampolines of type 2........ I followed the forum thread and fixed the problem by Player Settings ->...
View ArticleHTTPS X509 Certificate SHA-2 Signature Problems on iOS
For some time now (at least since the first release of Unity 5 and still on Unity 5.1.0f3), Mono's WebRequest throws an exception when parsing the X509 certificate chain for my website. Here's what...
View ArticleShadows show on iphone 5, not iphone 4
Hi all, just wondered if it was a hardware limitation of iphone 4 (with latest IOS version 7) or if it's likely me doing something wrong. I have nice hard shadows running on my iphone 5 (with latest...
View ArticleePub File Reader on iOS
If I wanted to display ePub formatted eBooks in Unity, is this possible? How would one get started doing this? The display would be done through EZGUI, but how do I parse the ePub format?
View Articlebutton.onclick trigger twice on ios device
Forgive my poor english…… I have found a strange problem, as the title said up. The problem happened when the "applicationWillResignActive" method was triggered in "onclick" callback, example: Code...
View ArticleError "unknown type name __declspec" after Xcode 7.3 upgrade
Hi, I have a project in Unity 4.6.9p4. This evening I updated my iphone to iOS 9.3, which necessitated an Xcode update to 7.3. After the upgrade, my project that previously compiled just fine is now...
View ArticleWhy can't get responseHeaders by WWW in ios ?
Hi everyone ! I need get response code from my request. My code work in Unity. But when i build to Xcode. It can't work. Pls help me fix it Thank you so much Code (CSharp): public int...
View ArticleBuilding errors on Linking Security Framework
Hi, For some reason when I open my Xcode project, the Library and the Framework path are wrong. I'm using some Plugins (Chartboost, Soomla and AdColony), and everytime I create a Xcode project in Unity...
View ArticleMaximal number of WWW connections on iOS
Today we faced an issue where WWW downloads seem to hang indefinitely. Our code starts a coroutine that runs something similar to this: Code (CSharp): WWW www = new WWW(url); while (!www.isDone) {...
View ArticleUnity iOS 64 bit build crash at com.apple.IOAccelerator.BlockFences,...
I am using Unity 4.6.6f2 and made il2cpp build to support 64 bit requirement from apple. I am having strange random crash and in device crash logs, I see these crash reports. It is happening on...
View ArticleProblem with getting IOS device token.
I'm trying to use the Unity API get IOS device token to register push notification. The difficulties I found that the UnityEngine.iOS.NotificationServices.deviceToken always throw me null value. When...
View ArticleUnity 5.3.4p1 memory leak on iPhone 6 plus and iPad mini2
If I switch between tow level. In the Unity profiler you will see Total Allocated memory will increase 20M+(based on how much resources you load on level) in every loaded scene. And will crash when...
View ArticleUnity 5.3.4 iOS build issues?
Is anyone else experiencing any issues with iOS builds and unity 5.3.4? After the splash screen, it is simply black. We are still using Application.LoadLevel instead of SceneManager FYI. I noticed this...
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