Hi,
Unity's new experimental UnityWebRequest seems awesome (providing me with the only option so far to decompress a png on a background thread) but it seems somewhat unstable.
I keep getting strange error logs like m_ReferenceCount == 0 on both the editor and on iOS and it simply crashes on UnityWebRequest finalizer on iOS.
Is there any way around these problems? Will the final version of UnityWebRequest be released in 5.3 branch? Is there any ETA? I can't find anything on the roadmap....
UnityWebRequest current status and iOS problems
Unity's new experimental UnityWebRequest seems awesome (providing me with the only option so far to decompress a png on a background thread) but it seems somewhat unstable.
I keep getting strange error logs like m_ReferenceCount == 0 on both the editor and on iOS and it simply crashes on UnityWebRequest finalizer on iOS.
Is there any way around these problems? Will the final version of UnityWebRequest be released in 5.3 branch? Is there any ETA? I can't find anything on the roadmap....
UnityWebRequest current status and iOS problems