Ultimate Ninja game for ios
It's some Game Features: 1. Authentic storyline, including all the twist and turns and conversation. 2. Super cool skill effect. 3. Simple and easy game mode. 4. The game focuses on multi-player...
View Article[Official] Unity for Apple TV open beta
We’re happy to open access to the beta builds of Unity 5.3 with Apple TV support! We hope this will let you start testing your games on Apple TV. New build of Apple TV shipped as Unity 5.3.1:...
View ArticleiOS iPad 2 memory pressure crash
Memory pressure issue apparently with the textures? Using Unity 5.1.2. I have scripting back end set to IL2CPP per iOS App Store 64bit requirements. However this apparently seems to be causing memory...
View ArticleUnity 5 - Screen.width and Screen.height backwards for iOS 7
I'm using Unity 5.0.0p3, and it would appear that Screen.width and Screen.height values are backwards for devices using iOS 7, but are fine for devices using iOS 8. Working devices: iPhone 6 with OS...
View ArticleThe Secret to Great Terrain on Mobile
Hey I was looking at your game you made (the massive open world one) And was curious, how did you make it where it's literally massive without performance killing the machine? A few people messaged me...
View Article"on demand resources" not work (Xcode instantly crashes)
Hello! I have a problem with On Demand Resources, Xcode project instantly crashes when I try open "Resource Tags". But if don't open that tab, compiling will Ok How fix it? Anyone have same problems?...
View ArticleApple tvOS Build Generation
I want to export my game for tvOS platform. This is first time for me so I have so many questions, I used google for this purpose but could not able to find satisfactory resource for this. Actually I...
View ArticleDevice Token requirement in push notification
I actually implemented push notification service into my game but I have some questions in my mind those I want to clear. Implementation totally done on our custom server so not used any third party...
View ArticleHow do I get the Metal device for IOS within a native plugin?
I'm making an existing (pre 5.2) plugin compatible with the later unity plugin format used by 5.2.3p1. I've used the example code from...
View ArticleUnity Remote Multitouch
Hi, do I have to enable something to work with the multitouch input when I use Unity Remote? Thank you.
View ArticleCan't register for push notification on any device ios9.1 and newer.
We've been tracking down push notification bug where it turns out we aren't getting device tokens. After digging into it, we found that devices that have ios8 installed seem to be registering for...
View ArticleLooking for iOS developer stories
We are looking to gather and promote developer stories and case studies for iOS developers who have either: Ported a native iOS/Objective-C game to Unity or First created a native iOS/Objective-C game,...
View ArticleBUG: iPhone Microphone.GetDeviceCaps always returns 0 for frequency
My project is a gig, and I don't want to submit my whole project to Unity.... 1) What happened Microphone.GetDeviceCaps always returns 0 and 0 for Min/Max frequency on iPhone5 2) How can we reproduce...
View ArticleiOS: Can't detect gamepad
Hi guys, So I don't understand why this isn't working for me, but i simply cannot detect my gamepad on iOS. Here's the deal: - Using a Nyko Gamepad Pro, and I've also tried a PS3 controller, connected...
View ArticleIOs AdMob and XCode 7 beta: Module not found?
Hey there, I have build my project with Unity 5.1.0.f.3 and use the XCode 7 beta 7A120f version to run my app an my phone. Now the problem is, that I added the Google Mobile Ads Unity Plugin v2.2 and...
View ArticleMobile deep linking
Hi, Has anybody implemented deep linking in mobile game on iOS and Android? I'm trying to follow official documentation of Deeplink.me, but it concerns native development, while we need Unity...
View ArticleUse device camera?
Hello, is it possible to take a picture via device-cam to use in a game?
View ArticleCubemap seams in Unity 5.3.4 on iOS
I'm using Unity 5.3.4f1 and my cubemap's have noticeable seams on iOS, but not in the editor. My cubemap settings are: Lat-Long layout, bilinear filter mode, 2048 compressed. In previous versions of...
View ArticleUnity App not pausing other audio when launching
I have a work around where I have to modify UnityViewControllerBaseiOS.mm to set the AVAudioSession category to SoloAmbient. This is kind of weird since the default setting for apps is already...
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