So I am a doin' this:
currentLevelAssetBundle = AssetBundle.CreateFromFile(path);
if (currentLevelAssetBundle != null && Application.CanStreamedLevelBeLoaded(level))
{
Application.LoadLevel(level);
}
in order to load a StreamingAssetBundle scene. The scene loads just fine no issues. But ANY LoadLevel calls after that cause it crash. PLEASE HELP. I can't seem to figure this out.
I am on 4.6.1, also did this in 4.6.
This is where the crash breakpoint goes in Xcode:
0x471178: bl...
Officially going insane. Please help. Streaming levels CRASH on level change.
currentLevelAssetBundle = AssetBundle.CreateFromFile(path);
if (currentLevelAssetBundle != null && Application.CanStreamedLevelBeLoaded(level))
{
Application.LoadLevel(level);
}
in order to load a StreamingAssetBundle scene. The scene loads just fine no issues. But ANY LoadLevel calls after that cause it crash. PLEASE HELP. I can't seem to figure this out.
I am on 4.6.1, also did this in 4.6.
This is where the crash breakpoint goes in Xcode:
0x471178: bl...
Officially going insane. Please help. Streaming levels CRASH on level change.