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Final Build Checklist Testing, Suggestions?

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Hey guys,

We've got a couple of titles under our belt, and no matter how strict our testing is, something always catches us off guard. How do you guys combat your ongoing bug battles with increasingly complex projects? I would love to hear how other people deal with these things :)

For iOS, I have a few rules.

  1. One week prior to Release Candidate, Asset Server is banned from use (in case other coders break things), and it becomes a single machine pipeline.
  2. After...

Final Build Checklist Testing, Suggestions?

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