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Get tired in dragging frameworks and dependence in Xcode? Try XUPorter.

Project github page: https://github.com/onevcat/XUPorter Hi, everyone. I'd like to share a tool to you. Overview If you are doing mobile game development and targeting for iOS platform, you might be...

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How do I fast test for iPhone?

Hi. How do I fast test for iPhone? My app test sequence... 1. Unity Editor Build for iPhone 2. Xcode Build 3. Test It spent very long long time. Help me please.

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Depth-Only Camera Blacks Out Entire Screen (iOS only)

I have a scene with two cameras, a main camera and a depth-only camera just for particles. When I activate a 3rd camera, depth-only, for a pop-up overlay panel, it blacks out the entire screen. This...

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No logs while not debugging through Xcode

While debugging in Xcode (in the debug window), I am getting all of the Unity logs output. The problem is that in case i'm not debugging the game (e.g: QA engineers play the game), there's no log...

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iPads are slow, compared to iPhones, blaming shadows

Hello guys, I'm making a simple game, with a simple environment, in which I have most of my scene static. I have one directional light with hard shadows, default settings, and default quality settings....

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Force iPhone 5 mode only in xcode build (run in scaled mode on 6/6+?)

I have a need to have a unity app build with support for iPhone 5 compatibility/resolution ONLY and not switch to iPhone 6/6+ native resolution. The idea is that it will run in compatibility/scaled...

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Symbol(s) not found for architecture arm64 (Unity 5.3.1f, Xcode 7.2)

Hello, I use Unity 5.3.1f and Xcode 7.2 I write, a game and use standard social for Game Center (Leader Board and Achievements). Achievements Code (CSharp): using UnityEngine; using System.Collections;...

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Unity 5.3. iOS. Application hangs. WWW deadlock when loading a texture.

After update to Unity 5.3 We've got a deadlock on iOS. WWW class works fine for simple http requests. But there is a deadlock during loading a texture with WWW class. Probably it's happens because I...

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Non-public API usage _LZ4_* with Unity 5.3.1p1

After successfully compiling and uploading my iOS app archive to iTunesConnect, I get this email: Non-public API usage: The app references non-public symbols in choices: _LZ4_compressBound,...

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Runtime issue with 64bit Unity game integration into iOS native app

My company integrates Unity games into our native iOS app. Basically our iOS app would run the Unity code when a user decides to launch any of the games. With the past 32 bit of Unity and native iOS...

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command /bin/sh failed with exit code 126 xcode build failed

Hi, I have build my Unity iOS project with Unity 5.3.1 and opened in Xcode 7.1.1. My build is failed with this error : command /bin/sh failed with exit code 126 Full Error :...

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Bug in LoadLevelAsync on IOS

LoadLevelAsync takes 15 Times longer to load my game scene than just using LoadLevel. Here is my level loading code, if you only use the code in the #if 0 section the load takes 3.13 seconds, if you...

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Did AppStore increased the download size to unreasonable stage?

Hi, Recently I submitted my game to AppStore and got to be approved by Apple for updates. Below are the statistics that I found before submission, after submission, email alert, itunes store & iPad...

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Unity 5 / Xcode 7 / 64-Bit IL2CPP compile times are killing me

It seems ridiculous that a Universal "hello world" using Unity GUI creates a 705 MB Xcode project that takes almost 6 1/2 minutes to compile and install on my iPad or iPhone from my Mac Mini server. I...

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Unity iPhone Apps in the Store - List Yours Here

Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.

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iOS Camera Gallery Display Resolution (Per Photo)

I'm trying to access any C# classes, methods, or guide that shows the resolutions of the display in the Camera Gallery. For example: iPhone 6's resolution is 750x1334, but, if you look in the Camera...

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Unity 5.2 issue! Lightmaps are blocky on iOS

My lightmaps look as they used to in the editor, but in my iOS builds (iPod 5th Gen) they render as if point sampled (no filtering / blocky). This only started happening since upgrading to Unity 5.2....

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IL2CPP_RAISE_MANAGED_EXCEPTION undeclared identifier

When I try to build and run an empty project with 5.3.1p4 I get many instances of the following error: <my path>/test/Classes/Native/Bulk_Generics_3.cpp:790:3: Use of undeclared identifier...

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Social.localUser.Authenticate dont call callback

I am having a weird problem the last couple of days, I am not sure, if it's an iOS or a Unity bug. GameCenter seems to work fine and at some point it just hangs, I tracked it to:...

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Crash in UnityWorker thread (MultiplyPoint3/TranformUIVertices)

Hey everyone, I ran into a problem I never faced before, a crash within the UnityWorker thread. I can't imagine the cause, the moment it happened, I started changing the position of some RectTransforms...

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