Unity app won't start
I recently got a Mac Mini and an iPad to develop Unity3d apps. However, Unity applications crash immediately after launch. Here's what I do: make an _empty_ project in Unity. Build it (non-development...
View ArticleXCode API Release Schedule
How often is the XCode API (https://bitbucket.org/Unity-Technologies/xcodeapi/) merged back into the main release? Looking through the notes of the last few patch releases, I can't see anything...
View Article[FIXED in p4] [5.3.1p3] Possible memory leaks while downloading AssetBundles
Hi. We're currently working on a project which has 100+ bundles. They are all quite small - 50mb total. All bundles are packed in atlases, which are then compressed using pvrtc. All bundles are...
View ArticleUnity 5.3 Handheld.PlayFullScreenMovie not showing "Done" button on IOS
Hi, So yeah, there is no way to stop playing a video started with Handheld.PlayFullScreenMovie on iOS since Unity 5.3, since the "Done" button does not appear on the top left corner. Digging through...
View Articleamrv7s added, but now archive errors
Hi there, I am in the processing of submitting to Apple, and an issue came up regarding armvX's.... Meaning, I was not sure if my project had the correct ones listed, pre archive. I asked on the Apple...
View ArticleNo callback on Social.Loadusers for iOS [5.3.1 --> 5.4.0b2]
An integral part to most of my mobile games is the ability to load user information on a leaderboard. Ever since 5.3.1 the call back for LoadUsers(string[] userIDs, Action<IUserProfile[]>...
View ArticleAchievements not being reported on Game Center [Sandbox]
Hi! I'm implementing achievements for Game Center. My problem is that they're not being reported while testing in Sandbox. If I'm using Social API like this: Code (CSharp):...
View ArticleSocial Api issue
Greetings! I have an issue with IOS Game Center. 1. Social.ReportProgress doesn't work. It calls !success everytime 2. GameCenterPlatform.ShowLeaderboardUi( id, tamescope) always shows all my...
View ArticleIL2CPP build size improvements
We created a small guide on IL2CPP build sizes. What is important, what can be improved and how you can improve it. We constantly work on the improvements and could already gain massive size...
View ArticleDynamic Batching Performance on Metal
Just wanted to pass on a solution. The game we are working on utilizes Dynamic Batching for rendering lots of animated characters on the screen at once. Our performance was great on iOS except for on...
View ArticleHow to get more than 1 point/spot light to appear on iOS?
I'm experimenting with lights in my game, but when I export a simple scene with some sprites that have point lights attached to them I can never get more than 1 of those point lights to appear on my...
View ArticleAssetbundle memory leak (Unity 5.3.1)
Hello, I have encountered a memory leak on assetbundle load. After download a bundle using WWW, I save it on disk and then loading, using this code: Code (CSharp): AssetBundleCreateRequest...
View ArticleiOS Icon management
Unity makes it impossible to setup good icons in the latest xCode for the latest iOS. It doesn't export all the options and it leaves icons looking compressed and low res. This is not a texture setting...
View ArticleGot "ArgumentNullException: Argument cannot be null." When build on iOS
It's okay when I build with "Replace" but not okay when I build with "Append" I try to figure out solutions, but it's all about UnityEditor.iOS.Xcode namespace; I'm using Unity 5.0.0f4 Personal. And...
View ArticleUnity WebGL and IOS 8 Safari
Good news that WebGL workd in IOS8 in Safari: http://blog.ludei.com/webgl-ios-8-safari-webview/ I'm wondering if Unity WebGL export will work in IOS 8 Safari? (or in android browsers for that matter)
View ArticleWhere to manage app in iTunes connect after update?
Hi, I've had problems uploading my unity app to the appstore. Every tutorial I've tried seems to be outdated. I've tried many different tutorials but I've gotten stuck in some part every time. I'm...
View Article[Official] Unity for Apple TV open beta
We’re happy to open access to the beta builds of Unity 5.3 with Apple TV support! We hope this will let you start testing your games on Apple TV. New build of Apple TV shipped as Unity 5.3.1:...
View ArticleProblem with changing screen orientation
Now I'm developing an app that starting orientation is portrait and change it to landscape left on runtime manually by changing Screen.orientation value. The Screen view works well but a problem is...
View ArticleCharacter Controller Memory Allocation
Hi All, I'm a programming noob so please go easy on me. I'm working on a 2D sidescroller game and I've noticed that the Character Controller allocates memory while isGrounded = true. As a test, I used...
View ArticleIssue with platform settings, changes not applied
Unity 5.3.1 on Mac, I am trying to add a framework to an iOS project, along with compile flags: "To fix this you must select the UnityBluetoothLE.mm file in the plugins/ios folder. Once you select it...
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