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Unity 5 / Xcode 7 / 64-Bit IL2CPP compile times are killing me

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It seems ridiculous that a Universal "hello world" using Unity GUI creates a 705 MB Xcode project that takes almost 6 1/2 minutes to compile and install on my iPad or iPhone from my Mac Mini server.

I have apps I've been trying to update for the app store to 64-bit (Universal), but they never, ever finish compiling in Xcode 6 or 7.

Xcode doesn't crash, hang or freeze - I can hit the stop button and it will stop compiling. But it never finishes a build or archive, even after running for 90...

Unity 5 / Xcode 7 / 64-Bit IL2CPP compile times are killing me

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