It seems ridiculous that a Universal "hello world" using Unity GUI creates a 705 MB Xcode project that takes almost 6 1/2 minutes to compile and install on my iPad or iPhone from my Mac Mini server.
I have apps I've been trying to update for the app store to 64-bit (Universal), but they never, ever finish compiling in Xcode 6 or 7.
Xcode doesn't crash, hang or freeze - I can hit the stop button and it will stop compiling. But it never finishes a build or archive, even after running for 90...
Unity 5 / Xcode 7 / 64-Bit IL2CPP compile times are killing me
I have apps I've been trying to update for the app store to 64-bit (Universal), but they never, ever finish compiling in Xcode 6 or 7.
Xcode doesn't crash, hang or freeze - I can hit the stop button and it will stop compiling. But it never finishes a build or archive, even after running for 90...
Unity 5 / Xcode 7 / 64-Bit IL2CPP compile times are killing me