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Bug in LoadLevelAsync on IOS

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LoadLevelAsync takes 15 Times longer to load my game scene than just using LoadLevel. Here is my level loading code, if you only use the code in the #if 0 section the load takes 3.13 seconds, if you use the async loading it takes 45 seconds. The debug output shows it takes about 3 seconds to reach progress = 0.9 but then 42 seconds to actually run the scene. I am convinced this is a bug in 5.3.x

Code (CSharp):
  1. IEnumerator LoadScene(string scene)
  2. {
  3. #if false
  4.   SceneManager.LoadScene(scene);...
Bug in LoadLevelAsync on IOS

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