Hello guys,
I'm making a simple game, with a simple environment, in which I have most of my scene static. I have one directional light with hard shadows, default settings, and default quality settings.
I'm able to run at 30+fps on a iPhone 5c device, but when I test the game on iPads I can't get more than 18fps.
( iPads 2 PowerVR 543 )
When profiling the game, I see the ShadowMap render job takes a whole chunk of time. I have no lightmaps, because I'm loading my environments when loading...
iPads are slow, compared to iPhones, blaming shadows
I'm making a simple game, with a simple environment, in which I have most of my scene static. I have one directional light with hard shadows, default settings, and default quality settings.
I'm able to run at 30+fps on a iPhone 5c device, but when I test the game on iPads I can't get more than 18fps.
( iPads 2 PowerVR 543 )
When profiling the game, I see the ShadowMap render job takes a whole chunk of time. I have no lightmaps, because I'm loading my environments when loading...
iPads are slow, compared to iPhones, blaming shadows