Handheld.PlayFullScreenMovie not playing sound
My movie's video plays, but no audio. It's got audio in the mp4 file for sure. Volume is 'up'. Thinking maybe a codec issue? What's the proper codec for iOS? Using 5.2.1p1, XCode7, iOS 9, iPhone 5 (so...
View ArticleRandomly crash on physx::Cct::Controller::move
Incident Identifier: 0B06A996-2E33-4909-968B-526470ADE964 CrashReporter Key: 0311432c23ccdf28e64dea8a9c3d5d1d7e1e8e6a Hardware Model: iPhone7,1 Process: towerhero [389] Path:...
View ArticleNo callback on Social.Loadusers for iOS [5.3.1 --> 5.4.0b2]
An integral part to most of my mobile games is the ability to load user information on a leaderboard. Ever since 5.3.1 the call back for LoadUsers(string[] userIDs, Action<IUserProfile[]>...
View ArticleUnity 5.3.1p1 randomly crash on...
From our iOS crash log,unity 5.3.1p1 randomly crash on Transform::CalculateTransformMatrix(Matrix4x4f&) const (in towerhero) (Transform.cpp:1227) called by...
View ArticleiOS project not using GPU ?
Hello, We have a strange issue. Unity's Profiler and the XCODE profiler are reporting 0 usage in GPU for our project. Under Unity's Application Profiler, we see mass GPU based tasks taking place on the...
View ArticleBUG? Unity 5.30f4 - PlayFullScreenMovie - no 'done' or 'cancel' button
Hi there, I'm having a little trouble with the native iOS UI for the MOMoviePlayerController class activated by unity. I have one line of code - Handheld.PlayFullScreenMovie ("medikidz.mp4",...
View Articlexcode build error - il2cpp
PLATFORM AND VERSION iOS xcode 7.3 1/13/16 time 1:29 mac os 10.11.2 unity 5.3.1 DESCRIPTION OF PROBLEM I was able to do a build and deploy onto the ipad with this app, before updating to ios 9.2. once...
View ArticleGetting bundle identifier
I am trying to figure out if this is even possible but i'd like to, at runtime (not in the editor) query the bundle identifier of the app. Basically the game i'm working on has 4 versions that are all...
View ArticleHow to Build on Xcode 7.3 with Unity 5.3.1p4.
In the change Log. iOS/IL2CPP: Added support for Xcode 7.3 ( don't use __declspec attributes ) How to do that? Do I need to do that from Unity Build settings or from xCode. Thank you.
View ArticleCan Unity Remote on iPhone be used for Unity on Windows?
Is it possible to use Unity Remote for iPhone while developing on Unity free version in Windows environment?
View ArticleSecond preview build for iOS 9 On Demand Resources and App Slicing support
Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...
View ArticleZapytanie/question
I question whether the release of the iOS app is free ? because on one forum write so one does not . let me answer thanks mam pytanie czy wypuszczenie aplikacji na IOS jest darmowe ? bo na jednym forum...
View Article[5.3.1p1] WWW.isDone hangs in iOS
It seems that WWW.isDone broke in 5.3.1. This used to work fine in 5.2 This code hangs in iOS: Code (csharp): private IEnumerator DownloadFile( string url ) { var www = new WWW( url );...
View ArticleCombine 2 video clips from gallery
Hi, I need to record video from the screen in my app. I found that "everyplay" or "ividCapPro" can do it. Last one can save recorded video internally in the app or to gallery. I need to combine few...
View Article4.6 iOS 64-bit beta
Update Feburary 19th: We have just released Unity4.6.3 which contains many iOS il2cpp improvements: http://blogs.unity3d.com/2015/02/19...ndering-support-and-update-of-il2cpp-for-ios/ Update January...
View ArticleWhat does Mprotect remapping failed mean and how do I fix it?
Hey guys! I'm stumped with an error I found and from my searches, only a few have also received it a long time ago and I'm not quite sure if / how a solution was achieved. The error I'm getting in...
View ArticleMissing GameObject after Application.LoadLevelAdditive
Hi there community. We have the following problem with our project: (using Unity 4.6.9) After visiting a certain scene and calling Application.LoadLevelAdditive afterwards, we try to access the root...
View ArticleGPGS - Real-time Multiplayer together with iOS and Android?
Hello. I know that you can play a real-time multiplayer game with google play game services. But is it also working with different OS? I mean, I have an android mobile device and my friend an iOS...
View ArticleAVAudioSessionCategory not working with Microphone
Hello. I'm building a media-focused app with Unity. As per the Apple guidelines (https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/Sound.html), sound is...
View ArticleStuck at splash screen
On an iPad Air 2 and iPhone 6 Plus, my app gets stuck at the splash screen and just stays there forever, though it does work on an iPad Mini. Xcode is not generating any errors, see below for output....
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