MapFileParser.sh: Permission denied - not set as executable in Unity 4.6.8p1
I just installed Unity 4.6.8p1 on PC, made a build, copied the build folder to my Mac, and when I build it I get Shell Script Invocation Error....MapFileParser.sh: Permission denied It seems the file...
View ArticleSprite tiling problem in iOS - Worked perfectly in Mac, PC, and Android devices
Hi, I'm having quite a problem with tiling a sprite on a Canvas UI. I have a polka dot image set to tile as a background and it worked perfectly in iMac, PC, and Android Devices. However, after...
View ArticleDetect if an app is run the first time?
Is there a way to detect if an app is run the first time? I have a setting that is saved as a player pref, the issue is when I install the app for the first time and run it, the value defaults to 0. Is...
View ArticleURIs stopped working?
Hey Are more people experiencing that opening your unity app through a custom URL scheme is not working anymore? Even on a empty, new project, I get: uritest[34353:6821791] *** Terminating app due to...
View ArticleBuilding Unity Project with Google Play Services for iOS Tutorial
Software Versions: iOS 9.3.1; Mac OS X 10.11.5; XCode 7; Unity 5.3.4f1. After having the Google Play Services properly working for Android we were about to test those same services in iOS. These were...
View Article[5.3.1p1] WWW.isDone hangs in iOS
It seems that WWW.isDone broke in 5.3.1. This used to work fine in 5.2 This code hangs in iOS: Code (csharp): Â private IEnumerator DownloadFile( string url ) { Â Â var www = new WWW( url );...
View ArticleIL2CPP error when building for IOS
When building our game for IOS we are getting an error related to IL2CPP. I haven't been able to find a solution in the existing topics. Unity 5.6.0f3 Scripting backend: IL2CPP Api Compatibility Level:...
View ArticleDoubts Regarding Export Compliance Documentation For iOS
In our Unity project, the first build submitted to iTunes didn't used asset bundle. Since the size of the project was very high (about 800-900 MB after installation) we had to use the asset bundle in...
View ArticleUnity 5.5.0f3 and Xcode Simulator 10.0 Unusable
Hey all, I've developed a really basic solitaire game which runs fine on mac/ios/android, but in the Simulator it runs at about 1FPS, even when not debugging - just running. I've tried different...
View ArticleHow to make SOAP webservice works on iOS?
How to make SOAP web service work in iOS? Hello everyone? I implemented in my game in the Android version a SOAP webservice to control some game data. On Android worked perfectly, but when I deployed...
View ArticleStandard practice to include ios frameworks in Unity
Hi, I see this is a very common and basic issue. Currently in our project we have some iOS Specific frameworks which are included in the project. Every iOS framework has internally "Resources" folder...
View ArticleiOS App Never Asks for Microphone Permissions
Hi, I'm struggling to get my app to gain microphone permissions. Once compiled and installed on an iPhone, it never asks the user for microphone access. Obviously, I therefore dont get any sound to my...
View ArticleUnity integrated into Native app locks orientation to Landscape
Hello all - we've been producing apps for various companies that have Unity embedded in a native side application. With the latest Unity release 5.5.1 for iOS we've found that after starting Unity it's...
View ArticleIL2CPP Type.MakeGenericType work around
As you may have experienced, IL2CPP does not yet provide full support for the Type.MakeGenericType method. Specifically, Type.MakeGenericType will only work for generic types which already exist in the...
View Articleapplication loader windows tool
We know submitting the iOS build version IPA xcode or application loader. Many iOS developers are now looking for iOS APP in the Windows system. Appuploader Help developers to achieve your iOS APP in...
View ArticleHow to locate CPU-bound issue by XCode Frame Capture
Recently I've learned to use XCode's frame capture function to optimize rendering performance issues. However, when I try it on my game, I found my game is totally CPU-bound, my CPU time is up to 38ms...
View ArticlelibMobileGestalt - no access to InverseDeviceID
I've started seeing the following error log on app launch. I think it's started after iOS 10.3 & Xcode 8.3, anyone else? 2017-03-29 21:27:48.874327+0100 noded[769:146603] libMobileGestalt...
View ArticleVoiceOver Support
I've used GUI.Button in my iphone game. I just checked and the buttons are not recognised or usable when VoiceOver is turned on. Is there a way to get them supported by VoiceOver? VoiceOver...
View ArticleException in PlistParser
Hi there, I have quite a problem while trying to build my project and open it in XCode. Strangely, when It builds I see no version number nor version code, and the bundle package name, instead of...
View ArticleiOS fixed to 30 fps. Application.targetFrameRate doesn't help!
Hello, After several days of porting my project to iOS from Android, I was finally able to build and run it on my mobile and tablet. However, fps of all my games stays the same - 30 fps. I am sure it's...
View Article