Quantcast
Channel: iOS and tvOS
Browsing all 10823 articles
Browse latest View live
↧

MapFileParser.sh: Permission denied - not set as executable in Unity 4.6.8p1

I just installed Unity 4.6.8p1 on PC, made a build, copied the build folder to my Mac, and when I build it I get Shell Script Invocation Error....MapFileParser.sh: Permission denied It seems the file...

View Article


Sprite tiling problem in iOS - Worked perfectly in Mac, PC, and Android devices

Hi, I'm having quite a problem with tiling a sprite on a Canvas UI. I have a polka dot image set to tile as a background and it worked perfectly in iMac, PC, and Android Devices. However, after...

View Article


Detect if an app is run the first time?

Is there a way to detect if an app is run the first time? I have a setting that is saved as a player pref, the issue is when I install the app for the first time and run it, the value defaults to 0. Is...

View Article

URIs stopped working?

Hey Are more people experiencing that opening your unity app through a custom URL scheme is not working anymore? Even on a empty, new project, I get: uritest[34353:6821791] *** Terminating app due to...

View Article

Building Unity Project with Google Play Services for iOS Tutorial

Software Versions: iOS 9.3.1; Mac OS X 10.11.5; XCode 7; Unity 5.3.4f1. After having the Google Play Services properly working for Android we were about to test those same services in iOS. These were...

View Article


[5.3.1p1] WWW.isDone hangs in iOS

It seems that WWW.isDone broke in 5.3.1. This used to work fine in 5.2 This code hangs in iOS: Code (csharp):   private IEnumerator DownloadFile( string url ) {     var www = new WWW( url );...

View Article

IL2CPP error when building for IOS

When building our game for IOS we are getting an error related to IL2CPP. I haven't been able to find a solution in the existing topics. Unity 5.6.0f3 Scripting backend: IL2CPP Api Compatibility Level:...

View Article

Image may be NSFW.
Clik here to view.

Doubts Regarding Export Compliance Documentation For iOS

In our Unity project, the first build submitted to iTunes didn't used asset bundle. Since the size of the project was very high (about 800-900 MB after installation) we had to use the asset bundle in...

View Article


Unity 5.5.0f3 and Xcode Simulator 10.0 Unusable

Hey all, I've developed a really basic solitaire game which runs fine on mac/ios/android, but in the Simulator it runs at about 1FPS, even when not debugging - just running. I've tried different...

View Article


How to make SOAP webservice works on iOS?

How to make SOAP web service work in iOS? Hello everyone? I implemented in my game in the Android version a SOAP webservice to control some game data. On Android worked perfectly, but when I deployed...

View Article

Standard practice to include ios frameworks in Unity

Hi, I see this is a very common and basic issue. Currently in our project we have some iOS Specific frameworks which are included in the project. Every iOS framework has internally "Resources" folder...

View Article

iOS App Never Asks for Microphone Permissions

Hi, I'm struggling to get my app to gain microphone permissions. Once compiled and installed on an iPhone, it never asks the user for microphone access. Obviously, I therefore dont get any sound to my...

View Article

Unity integrated into Native app locks orientation to Landscape

Hello all - we've been producing apps for various companies that have Unity embedded in a native side application. With the latest Unity release 5.5.1 for iOS we've found that after starting Unity it's...

View Article


IL2CPP Type.MakeGenericType work around

As you may have experienced, IL2CPP does not yet provide full support for the Type.MakeGenericType method. Specifically, Type.MakeGenericType will only work for generic types which already exist in the...

View Article

application loader windows tool

We know submitting the iOS build version IPA xcode or application loader. Many iOS developers are now looking for iOS APP in the Windows system. Appuploader Help developers to achieve your iOS APP in...

View Article


Image may be NSFW.
Clik here to view.

How to locate CPU-bound issue by XCode Frame Capture

Recently I've learned to use XCode's frame capture function to optimize rendering performance issues. However, when I try it on my game, I found my game is totally CPU-bound, my CPU time is up to 38ms...

View Article

libMobileGestalt - no access to InverseDeviceID

I've started seeing the following error log on app launch. I think it's started after iOS 10.3 & Xcode 8.3, anyone else? 2017-03-29 21:27:48.874327+0100 noded[769:146603] libMobileGestalt...

View Article


VoiceOver Support

I've used GUI.Button in my iphone game. I just checked and the buttons are not recognised or usable when VoiceOver is turned on. Is there a way to get them supported by VoiceOver? VoiceOver...

View Article

Exception in PlistParser

Hi there, I have quite a problem while trying to build my project and open it in XCode. Strangely, when It builds I see no version number nor version code, and the bundle package name, instead of...

View Article

iOS fixed to 30 fps. Application.targetFrameRate doesn't help!

Hello, After several days of porting my project to iOS from Android, I was finally able to build and run it on my mobile and tablet. However, fps of all my games stays the same - 30 fps. I am sure it's...

View Article
Browsing all 10823 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>