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iOS fixed to 30 fps. Application.targetFrameRate doesn't help!

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Hello,

After several days of porting my project to iOS from Android, I was finally able to build and run it on my mobile and tablet.

However, fps of all my games stays the same - 30 fps. I am sure it's affixed and not because of performance: 1) because my Android device run it at 60
2) Because it doesn't get any higher or lower...at all!

After searching the net I found out that this is a common issue, which can be fixed by using Application.targetFrameRate
However, I couldn't compile...

iOS fixed to 30 fps. Application.targetFrameRate doesn't help!

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