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Flicking, Shooting, Throwing, Tossing, Lobbing, Slicing script.

Hi everyone, We've recently completed our first mini game using Unity for iOS. It was a basketball (think papertoss) like game where you had to throw the ball in certain buckets and score points. I...

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Testflight Problems

Hello, it is no specific unity question. But I hope that some experienced developers may could help me. I am new at iOS development and I am working with MacOS on my VMWare. But everything runs fine in...

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Strange Behavior With Graphics.CopyTexture() and RenderTexture.

Hello, i've recently stumbled upon this strange issue regarding copying of textures from RenderTexture to Texture2D. I have a RenderTexture with no Mip Maps, the size is 64 MB as shown in editor...

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Character Controller Memory Allocation

Hi All, I'm a programming noob so please go easy on me. I'm working on a 2D sidescroller game and I've noticed that the Character Controller allocates memory while isGrounded = true. As a test, I used...

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iOS Crashes and Stack Trace Weirdness

We've been getting some very odd behavior lately that I've been trying to track down. 1. Depending on where it happens in our code, sometimes a C# Null Reference Exception will interrupt execution of...

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TVOS: Capture and Save to Library

Before I go and remove the feature from our app that is used on all other devices (iPhone, Android, Win, Mac), it's true that you can't capture and save (eg a screenshot) from the TVOS app to the...

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iPad game just rejected for non-rotating Unity splash screen

SOLVED! The fix for my rejection was posted by jerrodputman a few posts in. Here's how to make the Unity Basic splash screen show up in the correct orientation: You'll need to set up a...

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How many lights in the scene can the iPhone handle?

In my game, I would like to have security cameras with a visual representation of their field of view. The best way I could come up with to achieve that is by attaching a spotlight to the camera. Doing...

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Manually invoke IL2CPP function?!

Long story short, I'm working on reverse-engineering an iOS game written with Unity (you can read more about it here). I've successfully been able to inject a custom library into the game process,...

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The Secret to Great Terrain on Mobile

Hey I was looking at your game you made (the massive open world one) And was curious, how did you make it where it's literally massive without performance killing the machine? A few people messaged me...

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Apple AirPods - no luck getting UnityEngine.Microphone to use them.

We'd like to be able to use the AirPod microphone(s). At present we get audio output through AirPods just fine but audio input always comes from the phone's standard mic. Microphone.devices always...

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Crash in UnityGfxDeviceWorker::PrepareNewBuffer() when running compute...

I am currently writing a native compute shader plugin for Metal. As my rendering can be executed inside it's own CommandBuffer I did not start from the native rendering plugin sample. Instead I create...

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MSAA now very expensive on iOS using Unity 5.6 (Poor Performance)

Hello, We recently upgraded our project to Unity 5.6.0f3 and noticed huge performance degrade when MSAA is enabled. The same scene (one LUT camera image effect + MSAA x2) runs at 60 fps on iPad Pro...

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Unity 5.3.x build size increase FAQ

Recently we are seeing number of questions scattered around forums regarding build size increase when building iOS applications with Unity 5.3.x. This post aims to clarify some aspects of it in single...

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NotificationServices in iOS! Works very bad! Clear badge and text

Hello! Problem class NotificationServices: https://docs.unity3d.com/ScriptReference/iOS.NotificationServices.html The problem is as follows: 1) Unable clear badge in iOS 10. 2) Unable clear text...

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Unity 5.5 iOS: Excessive Memory and Performance Increases when Upgrading from...

Hello all, I'm in the process of upgrading an iOS project to Unity 5.5 (from 5.4.2). I profiled it on a few devices, and I'm seeing significantly worse performance on OpenGLES devices (between 2-5...

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iOS app crash on start with IL2CPP(64bit) setting, sql problem

Im using Unity 5.52f1, when I try to submit my app to app store, an error message say the app must be a 64bit one, I go back to Unity Changed Scripting Backend from Mono2x to IL2CPP, no problem in...

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Second preview build for iOS 9 On Demand Resources and App Slicing support

Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...

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Have keywords effected your app sales?

We have taken our first stab at building a keyword algorithm for the app store. However, we would not be surprised if keywords had a small influence if any. Has anyone seen their keywords influence...

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iOS UnityReportWWWReceivedData crash

Hey, We're seeing this crash below semi frequently in our game built with Unity 5.1.1p1, IL2CPP, and universal ARM v7/64-bit. I think this is a bug that happens some times when using the WWW class....

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