Flicking, Shooting, Throwing, Tossing, Lobbing, Slicing script.
Hi everyone, We've recently completed our first mini game using Unity for iOS. It was a basketball (think papertoss) like game where you had to throw the ball in certain buckets and score points. I...
View ArticleTestflight Problems
Hello, it is no specific unity question. But I hope that some experienced developers may could help me. I am new at iOS development and I am working with MacOS on my VMWare. But everything runs fine in...
View ArticleStrange Behavior With Graphics.CopyTexture() and RenderTexture.
Hello, i've recently stumbled upon this strange issue regarding copying of textures from RenderTexture to Texture2D. I have a RenderTexture with no Mip Maps, the size is 64 MB as shown in editor...
View ArticleCharacter Controller Memory Allocation
Hi All, I'm a programming noob so please go easy on me. I'm working on a 2D sidescroller game and I've noticed that the Character Controller allocates memory while isGrounded = true. As a test, I used...
View ArticleiOS Crashes and Stack Trace Weirdness
We've been getting some very odd behavior lately that I've been trying to track down. 1. Depending on where it happens in our code, sometimes a C# Null Reference Exception will interrupt execution of...
View ArticleTVOS: Capture and Save to Library
Before I go and remove the feature from our app that is used on all other devices (iPhone, Android, Win, Mac), it's true that you can't capture and save (eg a screenshot) from the TVOS app to the...
View ArticleiPad game just rejected for non-rotating Unity splash screen
SOLVED! The fix for my rejection was posted by jerrodputman a few posts in. Here's how to make the Unity Basic splash screen show up in the correct orientation: You'll need to set up a...
View ArticleHow many lights in the scene can the iPhone handle?
In my game, I would like to have security cameras with a visual representation of their field of view. The best way I could come up with to achieve that is by attaching a spotlight to the camera. Doing...
View ArticleManually invoke IL2CPP function?!
Long story short, I'm working on reverse-engineering an iOS game written with Unity (you can read more about it here). I've successfully been able to inject a custom library into the game process,...
View ArticleThe Secret to Great Terrain on Mobile
Hey I was looking at your game you made (the massive open world one) And was curious, how did you make it where it's literally massive without performance killing the machine? A few people messaged me...
View ArticleApple AirPods - no luck getting UnityEngine.Microphone to use them.
We'd like to be able to use the AirPod microphone(s). At present we get audio output through AirPods just fine but audio input always comes from the phone's standard mic. Microphone.devices always...
View ArticleCrash in UnityGfxDeviceWorker::PrepareNewBuffer() when running compute...
I am currently writing a native compute shader plugin for Metal. As my rendering can be executed inside it's own CommandBuffer I did not start from the native rendering plugin sample. Instead I create...
View ArticleMSAA now very expensive on iOS using Unity 5.6 (Poor Performance)
Hello, We recently upgraded our project to Unity 5.6.0f3 and noticed huge performance degrade when MSAA is enabled. The same scene (one LUT camera image effect + MSAA x2) runs at 60 fps on iPad Pro...
View ArticleUnity 5.3.x build size increase FAQ
Recently we are seeing number of questions scattered around forums regarding build size increase when building iOS applications with Unity 5.3.x. This post aims to clarify some aspects of it in single...
View ArticleNotificationServices in iOS! Works very bad! Clear badge and text
Hello! Problem class NotificationServices: https://docs.unity3d.com/ScriptReference/iOS.NotificationServices.html The problem is as follows: 1) Unable clear badge in iOS 10. 2) Unable clear text...
View ArticleUnity 5.5 iOS: Excessive Memory and Performance Increases when Upgrading from...
Hello all, I'm in the process of upgrading an iOS project to Unity 5.5 (from 5.4.2). I profiled it on a few devices, and I'm seeing significantly worse performance on OpenGLES devices (between 2-5...
View ArticleiOS app crash on start with IL2CPP(64bit) setting, sql problem
Im using Unity 5.52f1, when I try to submit my app to app store, an error message say the app must be a 64bit one, I go back to Unity Changed Scripting Backend from Mono2x to IL2CPP, no problem in...
View ArticleSecond preview build for iOS 9 On Demand Resources and App Slicing support
Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...
View ArticleHave keywords effected your app sales?
We have taken our first stab at building a keyword algorithm for the app store. However, we would not be surprised if keywords had a small influence if any. Has anyone seen their keywords influence...
View ArticleiOS UnityReportWWWReceivedData crash
Hey, We're seeing this crash below semi frequently in our game built with Unity 5.1.1p1, IL2CPP, and universal ARM v7/64-bit. I think this is a bug that happens some times when using the WWW class....
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