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Exception in PlistParser

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Hi there,

I have quite a problem while trying to build my project and open it in XCode.
Strangely, when It builds I see no version number nor version code, and the bundle package name, instead of com.oakshiro.mygame is changed to com.unity3d.mygame.

I suspected this is why I got a constant 22421 error while trying to upload it to the app store, so I investigated further in Unity itself.

It just happens that, even though the xcode project is created, this exception appears in the log:...

Exception in PlistParser

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