Missing required icon file
Hi, i have the following error when i'm trying to upload my ipa to itunes connect : ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an app icon for iPad of exactly '167x167'...
View ArticleU5.3 iOS 9.3.1 Double memory allocation when loading AssetBundle using ODR
First off, a bit about how our system works: When loading a new scene, we first load an empty scene, then check if the required AssetBundle(s) for the next scene exists locally on disk. If so, we load...
View ArticleGameCenter authentication returns false + Crash when using error string callback
Unity Version: 5.5.0f3 XCode Version: 8.2.1 iOS: 10 We recently updated to Unity 5.5, mainly for some bug fixes and the new GC Authentication Callback returning error strings. However i seem to have...
View ArticleMetal API lighting error in Unity 5.6
Hello, I recently upgraded to Unity 5.6.0f3 and have since encountered an error when building and using the metal Api. This error did not appear when I was using 5.5, and the project runs fine under...
View ArticleBuild Unity app as framework then consumed by another app
I exported Unity app as framework successfully, then include it as framework to use by another application. It's very similar and I think it's the same approach as Yao2ich tried to do here. I changed...
View ArticleException in PlistParser [SOLVED]
Hi there, I have quite a problem while trying to build my project and open it in XCode. Strangely, when It builds I see no version number nor version code, and the bundle package name, instead of...
View ArticleFlicking, Shooting, Throwing, Tossing, Lobbing, Slicing script.
Hi everyone, We've recently completed our first mini game using Unity for iOS. It was a basketball (think papertoss) like game where you had to throw the ball in certain buckets and score points. I...
View ArticleHow to put iOS entitlements file in a Unity project
I will show you how to include iOS's entitlements file in a Unity project and how to hand it over to Xcode project. I did this research out of my own need. I'm using this to automatically add...
View ArticleMemory crash on iOS using Metal Graphics API
We have a rather large iOS game that is crashing upon launch. XCode reports "Terminated due to memory issue", and we can clearly see the memory grow quickly to ~700MB leading up to the crash. This is...
View ArticleiOS unique identifier
Hello! Now i build app for iOS and Android. And user accounts in app have unique identifier. On Android i can use Google Play Games authorization. On iOS i use Game Center, but i have a problem: Apple...
View Articleios assets not working correctly
i had made a game in unity which is working correctly in game view but in build some assets are not include which were present in scene view but were disabled so is there any way to make sure all of my...
View ArticleUnity iOS and IPv6 support
Apple recently announced that beginning June 1, 2016, “all apps submitted to the App Store must support IPv6-only networking.” Since many of our users publish Unity games to the App Store, we wanted to...
View ArticleProblem with On Demand Resources (ODR) when upgrade application
Hi all, We have our application in AppStore (with ODR support) and we are working on the update for this app right now. We encountered some problems with updating our app on iOS 10. Thing is that when...
View ArticleiOS metal rendering specifics
Hi, i am working on a native metal rendering & compute plugin, and i am having trouble with metal performance on iOS. Even in an empty project, profiling with Instruments "Metal System Trace" shows...
View ArticleSearching for High Quailty Docs on IMPL_APP_CONTROLLER_SUBCLASS
My google search hasn't turned up any useful information on how to use this macro when an SDK plugin is already using it and you need to subclass their class that subclasses the UnityAppController via...
View ArticleUnity 5.6.0f3 issue when building with xcode
Hi, I need your help. Thanks in advance Working with a MAC XCode: 8.2.1 Previous unity version: 5.5.1f1 Current unity version: 5.6.0f3 Device: iPad mini 2 1) I was working with 5.5.1f1 and i need to...
View ArticleHelp:: iTunes Connect, Not Seeing Build for test Flight
Hi Guys, Sorry to ask here, but I am getting very frustrated with the process of getting my build into Test Flight and no one is responding on the Apple forms. So, if any expert has insight into what I...
View ArticleWhat does _didResignActive stop
What exactly does having _didResignActive set to true, do to the way Unity runs? I noticed that when _didResignActive stops Unity does not handle touch events or repaint, but I am unsure of what this...
View ArticleSprite tiling problem in iOS [Solved]
Hi, I'm having quite a problem with tiling a sprite on a Canvas UI. I have a polka dot image set to tile as a background and it worked perfectly in iMac, PC, and Android Devices. However, after...
View ArticleIntegration of Facebook SDK prevent actions on iphone
I integrated the Facebook SDK into my game and was able to run my game fine in the unity editor as well as a windows executable. When I cloud build for iOS it successfully builds, I can open the game...
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