tvOS app icons error & more....
Hello I'm getting an error on Xcode after i build the project in Unity, inserted the app icons builds fine in unity but when the project is opened in Xcode comes out with a bunch of errors, but the...
View Article4.6 iOS 64-bit beta
Update Feburary 19th: We have just released Unity4.6.3 which contains many iOS il2cpp improvements: http://blogs.unity3d.com/2015/02/19...ndering-support-and-update-of-il2cpp-for-ios/ Update January...
View ArticleProblem with XCode compilation ( Linker errors )
Hello, When I compile my game I got a lots of linking errors. They are caused by the Prime[31] plugins I'm using. I updated all the plugins and now the number of errors is smaller. But I dont know how...
View ArticleiPad Pro Pencil does not report pressure value
Hi, I'm currently working with Unity 5.3.3f1. I'm adding some features using 3D Touch and iPad Pro Pencil. When using 3D Touch devices such as iPhone 6S the Touch.pressure value works fine. The problem...
View ArticleWindows Phone debug on Mac
Hi, is there any chance to debug windows phone on mac? This does not have to be on emulator, I have physical device ( Lumia 520 ) Thanks
View ArticlePossible auto rotation crash on iOS (Unity 5.2.3p3)
I'm submitting a game to the iOS App Store, and it was rejected due to crash on startup (iOS 9.2.1, using the same on my iPhone test device). Now, please bear with me while I apply some calculated...
View Article'MovieTexture' is not supported when building for iPhone.
When I search this, all the results I find are based on actual code and using the build compilation to separate #IF_IOS from non iOS code. However, my problem isn't code. It's the actual resource files...
View ArticleAudio coming out of small phone call speaker instead of speakers on bottom.
This is a weird one. I did a release recently using XCode 5 to support iOS7. Now, I'm getting several reports that game-audio is coming out of the tiny ear speaker on the top front of the phone (The...
View Article[DisplayConnection surfaceGLES] sigabrt error
Hello. I'm getting a sigabrt crash in the DisplayManager.mm on line 46: - (UnityDisplaySurfaceGLES*)surfaceGLES{ assert(_surface->api != apiMetal); return (UnityDisplaySurfaceGLES*)_surface; }...
View ArticleSecond preview build for iOS 9 On Demand Resources and App Slicing support
Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...
View ArticleMissing custom shaders with streamedScene asset bundle.
So I am building streamed scene asset bundles and then loading them in, all works fine, except any object with a custom shader comes in pink. Anyone have any ideas?
View ArticleProject using app slicing will crash Xcode
Hi, I'm trying to add variants in my game using app slicing but now when I export a project, open it up in Xcode and then click on "Resource Tags" Xcode crashes. If I remove variants and only use OR...
View ArticleHow to add InfoPlist.strings into xcode project in script?
I know Unity has class PBXProject, it can modify xcode project, but when adding InfoPlist.strings, file will be added as a normal file. Thus, it doesn't work. I need this file to localize product name.
View ArticleApplication.Quit deadlocks on iOS
I just came across this after upgrading to 5.3.4p1 - calling Application.Quit() will deadlock the game. Is this a known & reported bug ? UPDATE: i reported this as a bug, hopefully this is enough...
View ArticleUnity 5.1 - XCode 7 [xcode] clang: error: linker command failed with exit...
There is this error I get when I try and build for iOS 9 using XCode 7 and Unity 5.1.1. [xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation) I even created a new...
View ArticleCreating Texture Atlases
What does everyone here usually do for texture atlas creation? I know you can script Unity to PackTextures and to combine the UV maps and such. I've done that, but that option requires setting the...
View ArticleI broke the Unity splashscreen. Sorry?
Hello everyone! I just tried to do some optimizations on an app that I'm working on and after doing so, the Unity splashscreen is gone, sort of. When I build for iOS, there is still a blueish dark grey...
View Articlecannot build; libiPhone-lib.a
Hi, I am trying to get a Unity iOS export working in XCode, as I have to integrate a Unity scene with Vuforia plugin into an already existing iOS app. I set up a test project following this tutorial:...
View Articleget iOS operating system version on 4.9p6?
Well, I found this http://docs.unity3d.com/ScriptReference/iOS.Device-systemVersion.html But it seems that I can do Code (CSharp): using UnityEngine.iOS; Is there a way I can get the os version on...
View ArticleEzcodescanner for ios can't go back normally?
Hi: I use Ezcodescanner assert in untiy, and I can scan QRcoder normally on Android device, also it can works on ios, but , when I complete scanner , there is a problem , like this: who can help me?
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