App crashes when runs on ios (exc_bad_access)
Hi! When I run my game from xcode to iphone 4 or iphone 4s I get this Thread 1: EXC_BAD_ACCESS(code=1, address=0xa001800c) at main.mm I'm searching the web many hours now and I've found no solution....
View ArticleLinker command failed with exit code 1
I'm attempting to build for the iOS simulator but get the same error every time in Xcode: Code (CSharp): linker command failed with exit code 1 building for iOS simulator, but linking in object file...
View Article[Official] Unity for Apple TV open beta
We’re happy to open access to the beta builds of Unity 5.3 with Apple TV support! We hope this will let you start testing your games on Apple TV. New build of Apple TV shipped as Unity 5.3.1:...
View ArticleiOS game size on the store
We are facing an issue with our new game download size on the store, we are using : - Unity 5.0.2 - Xcode 7.0.1 After building the game with unity and archiving it in xCode, if we export the archive to...
View ArticleStuttering issue on Unity 4.2
Hi, I have recently upgraded my project (Traffic Racer) from Unity 3.5 to Unity 4.2 and published an update to the App Store. Then, I started to receive lots of complains about the performance. I...
View ArticleApp wont initialise on device
Hi, I have just tried to recompile my app and for some reason it is now crashing when it tries to initialise OpenGL. An external call is made to AllocateRenderBufferStorageFromEAGLLayer within the...
View ArticleAnyone interested in accessing the entire iOS SDK API from Unity?
Hi, we are returning to Unity after a small diversion. We are wondering if the community is interested in accessing the raw iOS SDK API from Unity's scripting languages (c#, javascript, boo) I know...
View ArticleHow To Monetize Your iOS App Using In-App Surveys
Mobile monetization is one of the key issues app developers face in today’s mobile world. As apps’ visibility become more and more hard, developers are looking for new effective ways to monetize their...
View ArticleApp Slicing - Initial Install Tag not working
Hi guys, Using ODR and App Slicing in my current game I can see that when launching the game from code none of my asset bundles are downloaded with the game but treaded like "on demand" - which mean...
View ArticleSet "Enable Bitcode" default value when building for iOS
Hi Uniteers, I have switched to XCode Beta version 7.0 Beta 6 and whenever I am building to iOS i have to manually set the "Enable Bitcode" from "ON" to "OFF" otherwise I can't deploy the build. Is...
View ArticleUnity 4.7.1 and Xcode 7.3 not working
Hi, Just created an empty project, build it for iOS and got 200 errors: Undefined symbols for architecture x86_64: "_UnityADBannerViewWasClicked", referenced from: -[UnityADBanner...
View ArticleMissing required icon file
Hi, i have the following error when i'm trying to upload my ipa to itunes connect : ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an app icon for iPad of exactly '167x167'...
View ArticleShader Unsupported (crashes app)
Hello everyone! I am getting the following Xcode warnings when trying to start a game that I'm working on: WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader WARNING: Shader...
View ArticleA5 chip/Older iOS device compatibility
Hi all, Can anybody offer any advice about running an app on older iOS devices? My app crashes on the older iPad Mini, but runs ok on 4th gen ipad, and also fine on iPad AIR family, so there's not a...
View ArticleGoogle AdMob not working when building for iOS?
I added the Google AdMob Plugin to my Unity game. On Android the game runs fine and all banners show up. But when Creating the Xcode project for iOS, it wont build: Errors: GADURequest.h:5:9:...
View ArticleHorrific iPhone 5C Framerate vs. Great iPhone 5S Framerate
For the past few months I've been working on a mobile game for iPhone & Android. All throughout the development process I've tested my game on an iPhone 5S, and my game consistently runs at a...
View ArticleUnity 5.3.4p1 memory leak on iPhone 6 plus and iPad mini2
If I switch between tow level. In the Unity profiler you will see Total Allocated memory will increase 20M+(based on how much resources you load on level) in every loaded scene. And will crash when...
View ArticleIos Camera Background Colour Skulldougery!!!
Hello all, Having a weird thing happening with my camera background colour. The problem is that the only thing that gets rendered is my UI and background colour (White). I know its the back ground...
View ArticlePrime31 Social Networking(iOS)Twitter Tweet sheet hidden since using ios 9.2 sdk
Hello everyone and Prime31 team if you read this. I'm having a peculiar problem on my latest build of my game, when using the Prime31 Social Plugin to show up the Tweet Sheet dialog I only get to see...
View ArticleLarge PlayerPrefs bug on ipad Mini
Looks like we have the same problem with upgrading the game with the large PlayerPrefs on iPad Mini ios 9.3 (and 9.0.3) Unity 5.3.4f1
View Article