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Creating Texture Atlases

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What does everyone here usually do for texture atlas creation?

I know you can script Unity to PackTextures and to combine the UV maps and such. I've done that, but that option requires setting the "IsReadable" setting for the texture. Which would double the amount of texture memory needed for that texture.

Plus the action of combining all the textures into an atlas bumps up the VRAM a lot.

So my concern is all of this happening on something targeted at like an iphone 3g. Is there...

Creating Texture Atlases

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