Orthographic always better for 2D?
Hey all- currently working on a 2D project and using a normal style camera, and so far everything is working fine. However I would prefer to set things up so that there was a 1:1 mapping of the images....
View ArticleBuilding to IOS with 5.4 and latest updated Xcode - Error
Hi everyone, I just updated Xcode and the latest version of unity 5.4 BETA. I went through the same procedure as previously when either updating an app or submitting a new one. I just went to archive...
View ArticleiOS and Open Gl ES 4
Is Open Gl ES 4 or Metal the only choices for Unity 5.3.4 iOS platform?
View ArticleFirst Person Capsule doesn't move using WASD in demo files on ios
i used to be able to use the supplied First Person Capsule in demo files on iOS to test a demo but using Unity 5.3.4, I can't move the capsule using WASD. Tried this in more than one demo and these...
View Articleoriginal_application_version
Hi all, We are converting a premium iOS app to a free app with full unlock IAP. As a result we need to detect if the user has bought the original 1.0 version in order to unlock the appropriate content....
View ArticleCrash in UnityWorker thread (MultiplyPoint3/TranformUIVertices)
Hey everyone, I ran into a problem I never faced before, a crash within the UnityWorker thread. I can't imagine the cause, the moment it happened, I started changing the position of some RectTransforms...
View ArticleUnity 5.3.x build size increase FAQ
Recently we are seeing number of questions scattered around forums regarding build size increase when building iOS applications with Unity 5.3.x. This post aims to clarify some aspects of it in single...
View Article[5.3.3p3] Sprite Sheets corrupted on device.
Hi, Some times when running our game on device, the spritesheets become corrupted. In other cases... what appears to be Unity's internal Font Cache Textures are used in UI Image components. All of this...
View ArticleIL2CPP build size improvements
We created a small guide on IL2CPP build sizes. What is important, what can be improved and how you can improve it. We constantly work on the improvements and could already gain massive size...
View ArticleGame starts during Unity personal splash screen
I just upgraded to Unity 5. Imported my game and built a new version for iPhone. There's a new splash screen. Or, well, the game starts with a blank screen, and then shows the new splash screen. That...
View ArticleiOS ReplayKit Native Code Sample Available
Hello everyone, There is a new native code sample available in our iOS Native Code Samples bitbucket account which allows you to utilize ReplayKit on the iOS Platform. The code sample shows a simple...
View ArticleRESOLVED - Building to IOS with 5.4 and latest updated Xcode - Error
Hi everyone, I just updated Xcode and the latest version of unity 5.4 BETA. I went through the same procedure as previously when either updating an app or submitting a new one. I just went to archive...
View ArticleAntialias and image effect
Hi! Does anyone have experienced problems with antialias and image effects on iOS? My case is that if I enable antialias, the image effect is not visible on iOS. But if a disable it, then the image...
View ArticleWhy architecutre(in other settings) only show x86_64 ,I can not select others.
Universal Item not show.I select simulator SDK, If I select device SDK,Other Items of architecture will show . It's very strange.
View ArticleUnityDefaultViewController should be used only if unity is set to autorotate
Hi, I have this crash on iOS 8.2 (iPhone6 plus) when I build my roject (and Unity is set to "Auto Rotation"...): 2015-03-28 20:42:20.298 color[1158:133730] -> registered mono modules 0x129d3a0 ->...
View Articlexcode submission, app symbol for symbolication size?
When submitting to itunes connect in xcode you can select to include app symbols with the archive. I can't find anywhere, but does it increase the app size? and if it does is it negligible? thanks.
View ArticleCrash game only iPhone 6S, 6S Plus and iPad Pro
Good afternoon, I'm sorry for my english. I had a problem with a newly released game in the App Store. The fact that the game runs fine on all devices, the iPhone 5, 5C, 5S, 6, 6 Plus is, as well, and...
View ArticleApplication.isShowingSplashScreen issue
This is my GameManager script: Code (CSharp): private IEnumerator Start() { // Scene remains black while (Application.isShowingSplashScreen) yield return null; introScreen.Invoke(); } So my intro...
View ArticleUnityWebRequest current status and iOS problems
Hi, Unity's new experimental UnityWebRequest seems awesome (providing me with the only option so far to decompress a png on a background thread) but it seems somewhat unstable. I keep getting strange...
View ArticleCalling a function every 2 seconds.
Does anyone know a good way I can call a function every two seconds so I can control the speed at which I my Ball objects across the screen. I already have a function to instantiate the objects I just...
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