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Social.localUser.Authenticate dont call callback

I am having a weird problem the last couple of days, I am not sure, if it's an iOS or a Unity bug. GameCenter seems to work fine and at some point it just hangs, I tracked it to:...

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Unity 5.3.1f1 and Apple TV simulator

Hi, I'm trying creating a new empty project in Unity 5.3.1f1 with just one empty scene to test in the apple tv simulator. I change the "Target SDK" to "Simulator SDK", hit build, try to run the project...

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Getting bundle identifier

I am trying to figure out if this is even possible but i'd like to, at runtime (not in the editor) query the bundle identifier of the app. Basically the game i'm working on has 4 versions that are all...

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iOS LocalNotificationCount always seem 0

Hi there, I found that after I received a scheduled LocalNotification and I start the game. My LocalNotificationCount always seems to be 0, I wish to use that to deduct my ApplicationBadgeIcon number...

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PlayerPrefs Entire File Load/Save iOS - iCloud

I am looking into adding iCloud saving to an existing game. Rather than loading and saving individual pieces during the game (we have hundreds) using something like the Prime31 iCloud prefs functions,...

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IL2CPP and Unity methods

Hi everybody. I'm new to Unity. I'm trying to understand the impact of IL2CPP on Unity method or functions. There are a set of methods like Update(), OnDestroy(), Awake(), and so on. Then there are...

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Unity 5.3. iOS. Application hangs. WWW deadlock when loading a texture.

After update to Unity 5.3 We've got a deadlock on iOS. WWW class works fine for simple http requests. But there is a deadlock during loading a texture with WWW class. Probably it's happens because I...

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il2cpp crash on start up iOS

Hi, When I build in unity2d my app with il2cpp on, it works fine up until I run it on my iPhone 5s. It worked fine when using mono, but I have to use il2cpp now that apple requires support for arm 64....

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Non-public API usage _LZ4_* with Unity 5.3.1p1

After successfully compiling and uploading my iOS app archive to iTunesConnect, I get this email: Non-public API usage: The app references non-public symbols in choices: _LZ4_compressBound,...

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iPad Splash image

I'm developing a game both for iPad and iPhone. For the splash image i want the first frame of a logo animation, and when the splash screen loads the first scene, I want the rest of the animation to...

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Application.persistentDataPath doesn't work for tvOS?

I tried to print the string of this method to console, and it's blank, nothing. Does this means that this datapath is not valid for tvOS? What's the alternative way?

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Xcode problems, mono ok il2cpp dll problems

Can please anyone help me with this one. When i build iOS app from xcode using mono 32 bit it's all ok, but i can't publish in Appstore because it needs to be 64 bit. When i try to build using IL2CPP i...

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Is there a way to make the IL2CPP deployment not generate 9 thousand header...

Could we have a check box that possibly merges all these in to maybe the same header file. Not complaining just curious.

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Linker command failed with exit code 1

I've just updated to latest XCode Version 7.1.1 (7B1005) and Unity 5.2.3f1 and my project cannot be built anymore. I'm building for simulator so I selected "Simulator SDK" in Unity build settings....

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iOS ReplayKit Native Code Sample Available

Hello everyone, There is a new native code sample available in our iOS Native Code Samples bitbucket account which allows you to utilize ReplayKit on the iOS Platform. The code sample shows a simple...

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Unity 5.3.1f1 crashing in glDrawElements

Has anyone else experienced crashing in Unity 5.3.1f1 on iOS with EXC_BAD_ACCESS in the following stack trace? gleRunVertexSubmitARM glDrawElements :: DrawBuffers() :: DrawMeshBuffersRaw() ::...

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Target resolution

In unity 5.1 player settings under target resolution there are some specific ones like 320p 640p 768p But i haven't figured out exactly what they mean. In particular 640p may be 960x640 or 1136x640...

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Unity 5.3.1p1 image disapeared when animator rotation an image

If I use animator to add a rotation animation clip on the Image or sprite rendererr,the image will not display on iOS device,include iphone and ipad.

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Changing Screen Orientation Causes Continuous Flicker

I saw a thread about this a while back, but now I can't find it, and I don't remember if there was a solution. I have a main menu in landscape orientation (auto-rotate, landscape only), and some levels...

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iOS screenOrientation doesnt work twice

I replied to an old thread, not sure it's the same issue so I'll post a new one : On iOS 9.1 (at least, maybe iOS 8 too), changing orientation by code from portrait to landscape and back doesnt work...

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