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App Store Size a Lot

Original file size is 80.9 MB, but App store file size is 997 MB. [App store file size] This is the amount of disk space the app will take up on the customer's device. Why does it become so big ?...

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Unity 4.6.9 - iOS IL2CPP Crashes

I am using Unity version 4.6.9. I am getting crash with "ArgumentNullException: Argument cannot be null". Everything works fine when building with Mono and for Android. Is this related to prime31? Does...

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Disabling BitCode

Hello! We are updating our game to Unity 5.3, and, unfortunately, some 3rd party libraries don't currently provide bitcode support. As we are using an automated build pipeline, it isn't convenient to...

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Second preview build for iOS 9 On Demand Resources and App Slicing support

Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...

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[Official] Unity for Apple TV open beta

We’re happy to open access to the beta builds of Unity 5.3 with Apple TV support! We hope this will let you start testing your games on Apple TV. New build of Apple TV shipped as Unity 5.3.1:...

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Missing custom shaders with streamedScene asset bundle.

So I am building streamed scene asset bundles and then loading them in, all works fine, except any object with a custom shader comes in pink. Anyone have any ideas?

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Tutorial: GameCenter Leaderboards in 5 minutes! (for intermediate/advanced...

This is assuming you already have your GameCenter activated for your game at developer.apple.com, and never did this, or first time trying out Unity's Social API and could use a quick 5 minute...

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Unity building for a higher iOS than intended?

When building, I get the following: Spoiler: Code ld: warning: object file (Libraries/libiPhone-lib.a (RakMemoryOverride.o)) was built for newer iOS version (9.1) than being linked (8.0) ld: warning:...

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Some crashes on Unity 4.6.4 for iOS - 64bits

Hi there We have an app, built for 64bits with IL2CPP for iOS with Fabric (formerly called Crashlytics) and we are receiving some crashed on AppWillTerminate with all version of Unity (we started...

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iOS project not using GPU ?

Hello, We have a strange issue. Unity's Profiler and the XCODE profiler are reporting 0 usage in GPU for our project. Under Unity's Application Profiler, we see mass GPU based tasks taking place on the...

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UnityIAP hangs on iPhone 6+

Hi everyone, We implemented the new UnityIAP features and have problems running it on our devices. While it runs fine on an iPhone 5, the game alway hangs on a 6+ when trying to initialize UnityIAP. It...

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BUG? Unity 5.30f4 - PlayFullScreenMovie - no 'done' or 'cancel' button

Hi there, I'm having a little trouble with the native iOS UI for the MOMoviePlayerController class activated by unity. I have one line of code - Handheld.PlayFullScreenMovie ("medikidz.mp4",...

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[5.2.1p3] Mono.Cecil.AssemblyResolutionException UnityEngine.UI.dll

Hi, I am getting this error on Unity 5.2.1p3. Basically, Unity is failing to resolve UnityEngine.UI. Any idea what could be causing this? Thanks. System.Reflection.TargetInvocationException: Exception...

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My app installs on iPad Air not on Air2

Hi, I can ad-hoc install my app from my server onto my iPad Air (iOS 8.3) but not on my Air2 (iOS 9.0.1). Both UDIDs are in the mobileprovision. When I upload the ipa via itunes it works. Any idea?

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Jenkins Slave Builds stall at 'Opening Scene'

I am trying to setup a system for CI of new builds. Currently, our iOS builds are done using Unity3d Pro on a Mac OSX server we have setup to run as a Jenkins slave (The Jenkins master is running on...

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Can Unity Remote on iPhone be used for Unity on Windows?

Is it possible to use Unity Remote for iPhone while developing on Unity free version in Windows environment?

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What's the optimum way to load and destroy media on iOS?

Hi guys, Imagine a project with many libraries of media for content, including text, video, images, and audio all running on an iPad Air 2. I need to find the most optimum way to allow the user to load...

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3D Rendering issues on iOS with Unity 5.3.1

Hi everyone, We are experiencing strange rendering problems with the latest Unity Version 5.3.1 running on iOS devices. On some devices it runs fine and on others it's broken. It should look like this...

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Copy / Paste

Paste from clipboard (copied by any other App) any way to do that? I guess not... right?

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5.3.1p1 crashing iOS and Android builds with materials that have 3 textures

Bug number: 759846 I seem to be getting hangs when the platform is set to iOS or Android if a material has an Albedo, Normal, Albedo x2 applied. It will crash Unity straight away. Setting graphics...

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