Hi,
When I build in unity2d my app with il2cpp on, it works fine up until I run it on my iPhone 5s. It worked fine when using mono, but I have to use il2cpp now that apple requires support for arm 64. The error seems to happen at
UnityInitApplicationNoGraphics([[[NSBundlemainBundle] bundlePath] UTF8String]);
inside the
applicationImage may be NSFW.
Clik here to view.
UIApplication*)application didFinishLaunchingWithOptions
method. I get a bad access, code 1.
Here is the trace I get in Xcode where the crash happens:
#0...
il2cpp crash on start up iOS
When I build in unity2d my app with il2cpp on, it works fine up until I run it on my iPhone 5s. It worked fine when using mono, but I have to use il2cpp now that apple requires support for arm 64. The error seems to happen at
UnityInitApplicationNoGraphics([[[NSBundlemainBundle] bundlePath] UTF8String]);
inside the
applicationImage may be NSFW.
Clik here to view.

method. I get a bad access, code 1.
Here is the trace I get in Xcode where the crash happens:
#0...
il2cpp crash on start up iOS