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il2cpp crash on start up iOS

Hi,

When I build in unity2d my app with il2cpp on, it works fine up until I run it on my iPhone 5s. It worked fine when using mono, but I have to use il2cpp now that apple requires support for arm 64. The error seems to happen at
UnityInitApplicationNoGraphics([[[NSBundlemainBundle] bundlePath] UTF8String]);

inside the
applicationImage may be NSFW.
Clik here to view.
:(
UIApplication*)application didFinishLaunchingWithOptions
method. I get a bad access, code 1.

Here is the trace I get in Xcode where the crash happens:

#0...

il2cpp crash on start up iOS

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