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Unity 5.3.1f1 crashing in glDrawElements

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Has anyone else experienced crashing in Unity 5.3.1f1 on iOS with EXC_BAD_ACCESS in the following stack trace?
  • gleRunVertexSubmitARM
  • glDrawElements
  • :: DrawBuffers()
  • :: DrawMeshBuffersRaw()
  • :: DrawMeshRaw()
  • :: Render()
  • :: Flush()
  • :: PerformRendering()
  • :: DoForwardShaderRenderLoop()
  • :: DoRenderLoop()
  • :: DoRender()
  • :: Render()
  • Render [inlined]
  • :: StandaloneRender()
  • :: Camera_CUSTOM_Render()
We see this sporadically on all our iOS test...

Unity 5.3.1f1 crashing in glDrawElements

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