Has anyone else experienced crashing in Unity 5.3.1f1 on iOS with EXC_BAD_ACCESS in the following stack trace?
Unity 5.3.1f1 crashing in glDrawElements
- gleRunVertexSubmitARM
- glDrawElements
- :: DrawBuffers()
- :: DrawMeshBuffersRaw()
- :: DrawMeshRaw()
- :: Render()
- :: Flush()
- :: PerformRendering()
- :: DoForwardShaderRenderLoop()
- :: DoRenderLoop()
- :: DoRender()
- :: Render()
- Render [inlined]
- :: StandaloneRender()
- :: Camera_CUSTOM_Render()
Unity 5.3.1f1 crashing in glDrawElements