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IL2CPP and Unity methods

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Hi everybody. I'm new to Unity. I'm trying to understand the impact of IL2CPP on Unity method or functions.
There are a set of methods like Update(), OnDestroy(), Awake(), and so on. Then there are nGUI functions that are invoked by String representation of any arbitrarily named methods.

I know if you obfuscate the code and these method names get changed the game will no longer work. What about when Unity converts the IL code to CPP, how do these methods get called?

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