tvOS alpha/beta?
Hello. I'm planning to port my Unity game Stick 'Em Up 2 to tvOS as soon as possible, and if there's an alpha or beta of tvOS support in Unity I'd very much like to participate. The game is running on...
View ArticleScrollRect causing really long render time on iPad 2 mini
Rendering a few sprites in a scroll rect on my iPad 2 mini and I cannot get 60fps - in fact rendering is taking 23ms according to the internal profiler. The scene has only a background sprite and a few...
View ArticleCrash when running on iPad Pro Simulator [5.2.2p1]
When trying to run my game on iPad Pro Simulator I'm getting the following crash: Code (csharp): dyld: lazy symbol binding failed: Symbol not found: _UnityParseCommandLine  Referenced from:...
View ArticleI broke the Unity splashscreen. Sorry?
Hello everyone! I just tried to do some optimizations on an app that I'm working on and after doing so, the Unity splashscreen is gone, sort of. When I build for iOS, there is still a blueish dark grey...
View ArticleLaunchScreen-iPad.xib internal error.
Hello! Was wondering if anyone else was getting this error in Xcode (built with Unity). When I try to build onto my iPhone 5s it fails and says: "LaunchScreen-iPad.xib Internal error. Please file a bug...
View ArticleUnity 5.1 - XCode 7 [xcode] clang: error: linker command failed with exit...
There is this error I get when I try and build for iOS 9 using XCode 7 and Unity 5.1.1. [xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation) I even created a new...
View ArticleIL2CPP - Fast but no Exceptions vs. Slow and Safe
Hi, Is there any difference in the IL2CPP generated code when setting Script Call Optimization to "Fast but no Exceptions" vs. when it is set to "Slow and Safe" ? We tried doing a directory comparison...
View ArticleUnity iOS AR Wikitude
Just been reading over the Wikitude AR browser SDK. Can this be used in conjunction with Unity3D ??
View ArticleLaunchscreen with wrong orientation
Hi there, I'm using XCode 9.1 and Unity 5.2.2f1 and now I just recognized that the splashscreen is not correctly loaded on my iPad running iOS 9.1 Don't know whether this is a Unity or a XCode issue...
View ArticleBroken display in OSX
Hello, I've been trying to develop for IOS in OSX but I'm having a serious problem with the Unity5 standard shader. Everything is fine in OSX if the target is set to desktop, as soon as i set the...
View ArticleHelp! Getting terrible framerates on retina with Unity's UI.
Unity v5.2.2, testing with iPad 3 (using this as a worst-case test device) A quick disclaimer, I’m a game dev noob, so please excuse my lack of knowledge. I’ve been combing these forums for a bit and...
View ArticleUnity 5.2.0p1 iOS Launch Image - Wrong Size
Everything was fine until I upgraded to 5.2. I had 2 appropriately sized splash screens for iPad portrait(768x1024, 1536x2048) selected in the player settings, and the splash screen showed up...
View ArticleUnity 5.2 iOS performance issues
I have a 2d game that is nearing completion. I tried upgrading it from Unity 5.1.3p2 to 5.2.0f3 and noticed it was much choppier than before when playing on the device (an iPad 3). So, I made some...
View ArticleUnity 5 launch screen not working as expected (Image and background option)
From what the manual says, I expected to see my image on a red background. Also tried a fill percentage of 10 - no difference. View attachment 155608 This what I got. View attachment 155609 Bug...
View ArticleHow to run some custom objc, as early into game boot as possible?
I want to hook up a crash reporting service. It's just one line of objC to add, but I'm not sure how to get it to run. I'm not a native iOS developer, but I know enough to be dangerous. I have been...
View ArticleSplash screen scales up briefly before disappearing
It's a little hard to see in this gif but my iPad splash screen scales up just prior to disappearing. In my game the start screen (which follows the splash screen) is the same as the splash screen so...
View ArticleiOS modal viewcontroller disappears
Hi, I'm trying to present a native view controller modally on top of a unity game for ads. All goes well and everyting is working except when the user clicks the home button. If i double click the home...
View Articlebitcode error in xcode
When I try to do a simulation in a device, the xcode accuses a bitcode error and I can not remove this error to run augmented reality. could someone help me please
View ArticleHow can we show an specific Leaderboard in GameCenter?
When we try to show an specific Leaderboard in GameCenter, it always shows the default Leaderboard (specified in the GameCenter Manager of the App). In detail: Let's say we have 2 different...
View ArticleiOS Landscape Orientation Launching upside down - Unity 5.2.1
When building a simple Unity 5.2.1 project for iOS deployment we set the default orientation to auto rotate and then allow both landscape left and landscape right. When launching the app with Xcode the...
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