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Unity 4.6.9 SplashScreen Orientation Issue [SOLVED]

Hi, My game is made for landscape play, I built with a dummy splash screen within Unity. I made sure that Auto rotation is enabled with Landscape Right and Left ticked. Launch screen setting is on...

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iTunes Connect upload error with Xcode7.0

hi, I want to know how to fixes it? ERROR ITMS-90474: "Invalid bundle. iPad Multitasking support requires these orientations: 'UIInterfaceOrientationPortrait, UIInterfaceOrientationPortraitUpsideDown,...

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Game Center Warning: Attempt to present

Running Unity 4.6.8p8 Reproduced in iOS 8.3 & 9.0 Warning: Attempt to present <GKHostedAuthenticateViewController: 0x16ee8e50> on <UnityDefaultViewController: 0x180849f0> which is...

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Crash in UnityWorker thread (MultiplyPoint3/TranformUIVertices)

Hey everyone, I ran into a problem I never faced before, a crash within the UnityWorker thread. I can't imagine the cause, the moment it happened, I started changing the position of some RectTransforms...

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Unity 5.2.2f1 Embed in iOS with extern DllImport("__Internal")] methods fails...

I get the following error: undefined symbols for architecture arm64: "_g_PInvokeWrapperPointers", referenced from: g_CodeRegistration in Il2CppCodeRegistration.o ld: symbol(s) not found for...

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Some crashes on Unity 4.6.4 for iOS - 64bits

Hi there We have an app, built for 64bits with IL2CPP for iOS with Fabric (formerly called Crashlytics) and we are receiving some crashed on AppWillTerminate with all version of Unity (we started...

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iOS9, Unity5.2, Extreme Random Spikes in Profiler

Hello, We're struggling with an issue. Our game is a fast paced 3D arcade game. When built for iOS, we're experiencing some major hiccups which pause the game for about half a second or even more. That...

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tvOS alpha/beta?

Hello. I'm planning to port my Unity game Stick 'Em Up 2 to tvOS as soon as possible, and if there's an alpha or beta of tvOS support in Unity I'd very much like to participate. The game is running on...

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[5.2.1p3] Mono.Cecil.AssemblyResolutionException UnityEngine.UI.dll

Hi, I am getting this error on Unity 5.2.1p3. Basically, Unity is failing to resolve UnityEngine.UI. Any idea what could be causing this? Thanks. System.Reflection.TargetInvocationException: Exception...

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os90orNewer error Unity 5.2.2p1

Hi, I'm getting the Undefined symbols for architecture arm64: "__ios90orNewer" ____Z24IsTouchPressureSupportedv_block_invoke in libiPhone-lib.a(iPhoneInputImpl.o) error with unity 5.2.2p1, xCode 7.1 I...

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iOS 9 Device, Not Seen By XCode

Hi, I have asked this question on the apple forums but no response. I just updated my device, an iPad 2, to iOS 9. XCode no longer sees my device. I am using XCode 6.3 but there is thread where 7.1...

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Unity AppController subclassing.

So in 4.2 there is this release note: iOS: Improved support for AppController subclassing and unity view integration with native UI. I am someone who pretty much hacked the AppController like two years...

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GameCenter Plugin Live! Leaderboards and Achievements!

After many beta SDK versions and late nights I am proud to present the Prime31 GameCenter plugin just in time to make the launch next week! Online leaderboards and achievements are fully implemented....

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iOS builds freezing after 5.2 update

After I updated on 5.2 one of my games became unplayable for some reason. There are no errors in the compiler nor in Xcode debug. The game is freezing after a few moments of playing. Is anyone else...

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Basic accelerometer control for a camera

I thought there might be a prefab or script available in the standard assets, but could not find anything. I simply want to modify the standard prefab FPS controller to allow an iOS accelerometer to...

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iOS build crashes at Xth async sceneload. "Could not open file... for read"

Hello all. In our game we have a main menu scene, and a game scene. We switch between them to keep memory usage low. Up until now, everything has worked just fine, but after upgrading to Unity 5 (this...

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IL2CPP - No constructor found for System.Resources.RuntimeResourceSet

Hello, I have an app on the app store which was compiled with Mono. It uses the open source TZ4NET .dll for time zone operations. I am able to compile the app and run it however the following line...

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Unity 5.1 - XCode 7 [xcode] clang: error: linker command failed with exit...

There is this error I get when I try and build for iOS 9 using XCode 7 and Unity 5.1.1. [xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation) I even created a new...

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Optimising assets for different IOS resolutions.

I'm a developer working on a game for mobile devices, in SpriteKit we have something like 2x and 3x assets that the device uses automatically based on the resolution, so how should I implement...

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Undefined symbols for architecture arm64: "_OBJC_CLASS_$_P31MonoBridge"

While building my xCode project from Unity, I am getting this kind of error as result when I try to build a project. I have added only one plugin - GameKit and that is very old that I know but any how...

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