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ScrollRect causing really long render time on iPad 2 mini

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Rendering a few sprites in a scroll rect on my iPad 2 mini and I cannot get 60fps - in fact rendering is taking 23ms according to the internal profiler.

The scene has only a background sprite and a few small sprites in a scroll rect. It's 7 draw calls with 70 triangles total.

Unity 5.2.2 (but has been this slow for a while).

Can anyone take a look at my bug report (#739845) with project?

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