Unity v5.2.2, testing with iPad 3 (using this as a worst-case test device)
A quick disclaimer, I’m a game dev noob, so please excuse my lack of knowledge. I’ve been combing these forums for a bit and can’t find anything that addresses my problem.
I have an extremely simple driving game for the iPad that has 2 main elements: a rather large control panel (think 10-20 buttons, sliders, dials, etc.), and a viewport. The control panel UI elements are essentially a vehicle dashboard and never...
Help! Getting terrible framerates on retina with Unity's UI.
A quick disclaimer, I’m a game dev noob, so please excuse my lack of knowledge. I’ve been combing these forums for a bit and can’t find anything that addresses my problem.
I have an extremely simple driving game for the iPad that has 2 main elements: a rather large control panel (think 10-20 buttons, sliders, dials, etc.), and a viewport. The control panel UI elements are essentially a vehicle dashboard and never...
Help! Getting terrible framerates on retina with Unity's UI.