Hello,
I've been trying to develop for IOS in OSX but I'm having a serious problem with the Unity5 standard shader. Everything is fine in OSX if the target is set to desktop, as soon as i set the target platform to IOS all the meshes with the standard material become invisible, making development impossible. If i set the materials to use any other material the meshes come back but the lightmapping then looks awful.
Is there a fix for this or is it bug that no-one else has encountered?
I've been trying to develop for IOS in OSX but I'm having a serious problem with the Unity5 standard shader. Everything is fine in OSX if the target is set to desktop, as soon as i set the target platform to IOS all the meshes with the standard material become invisible, making development impossible. If i set the materials to use any other material the meshes come back but the lightmapping then looks awful.
Is there a fix for this or is it bug that no-one else has encountered?