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[sharing] gyroscope-controlled camera on iPhone 4

Now that Unity 3.4 has support for the iPhone 4 gyroscope it makes a fantastic virtual camera controller. Took a bit of work to sort out the various orientation issues, so I thought I'd save anyone...

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Unity 3.4 SmoothFollow.js script errors

When building my game I get a handful of errors pertaining to smoothfollow and the parameters wantedHeight, currentRotationAngle,current Rotation, etc. A sample of the errors are below. I don't see any...

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How to store and reload ARKit plugin point-cloud data

I'm hoping to store point cloud data recorded using ARKit and Unity such that it can be retrieved and displayed as it was originally recorded. Let's say that I am simply displaying point cloud data...

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iOS' native Review API plugin

Hey everyone! I just wrote this super simple plugin and wanted to share it with anyone in need of it! This simple plugin attached to this post requests iOS' new native Review API window. Make sure to...

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iPadPro 2017 120hz ProMotion

I tried Application.targetFrameRate = 120; but my framerate seems to stuck at 60 fps. (Yes, of course I disabled the "Limit framerate" toggle on the device) Also see:...

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libMobileGestalt - no access to InverseDeviceID

I've started seeing the following error log on app launch. I think it's started after iOS 10.3 & Xcode 8.3, anyone else? 2017-03-29 21:27:48.874327+0100 noded[769:146603] libMobileGestalt...

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Problems in IOS Help

Hello my friends i'm having a problem trying to export a unity app to IOS. I used Unity 5.6.0f3 and Unity 5.6.2 with no solution. The problem is that when i exported and tried to compile the project in...

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iTunes Connect TestFlight "missing Marketing Icon" - Unity 5.6.1p ARkit iOS11...

I've been attempting to use iTunes Connect/TestFlight to test an AR app made w/ Unity version 5.6.1p1 For anyone running into the "Missing Marketing Icon" error... "Missing Marketing Icon - iOS Apps...

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4.6 iOS 64-bit beta

Update Feburary 19th: We have just released Unity4.6.3 which contains many iOS il2cpp improvements: http://blogs.unity3d.com/2015/02/19...ndering-support-and-update-of-il2cpp-for-ios/ Update January...

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iOS Player crashes when Dispose() is called on WWW instance (Unity 5.3.4f1)

Unity iOS player crashes when Dispose() is called in specific moments of a download (LoadFromCacheOrDownload()). We've noticed that if you have a good wifi and Internet connection then the download...

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Xcode iOS Builds

Okay, so have wasted far too much time on this and related issues. When you make an iOS build on a mac with Unity, and you've used some nice plugins, but you need to distribute the Xcode project itself...

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How to do App Store Optimization

Hi friends, as all app developers know that before publishing an app, do app store optimization is very important, it can help increase the quality of the app. After publishing an app, it is also very...

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[iOS] Battleships Blood Sea App

Battleships Blood Sea is a military SLG masterpiece specially designed based on the history of WWII. Try sweep it when you're facing with unbeatable enemies. The merchant ships need your protection,...

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Xcode linker error lists methods that should exist

I posted on Unity Answers about this but I thought I would post here as well. http://answers.unity3d.com/questions/1384974/xcode-linker-error-lists-methods-that-should-exist.html I'm getting weird...

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arm64 architecture issue with iOS.

Hello everyone, I am trying to use the iOS version of ORB_SLAM2 (https://github.com/ygx2011/ORB_SLAM2-IOS) as a plugin to a Unity (Unity 5.5) project. To be able to use this as a plugin, I created a...

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Social.LoadAchievements crashes.

I faced a very strange situation during my development. My app is using unity internal Social module like below. Code (CSharp): public void Init() {     if (Social.localUser.authenticated)     {...

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Unity 5 iOS Player Setting: "Behavior in Background: Custom"

I was hoping someone knew how the new "Custom" value for the iOS Player Setting "Behavior in Background" works? All the documentation I see is for the old 4.x settings. I'm hoping this "Custom" feature...

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External Textures

@Alexey Hello guys, and Alexey. I must ask for your help directly as I am sure of your adroitness in this matter. How can a Texture2D's contents be updated externally (OpenGLES) and still maintain...

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"Promoting In-App Purchases?" [ios 11 beta]

Trying to dig up some info regarding this, as I was prompted by my publisher to look into it: https://developer.apple.com/app-store/promoting-in-app-purchases/ It's a new beta feature in iOS 11 that...

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The importance of app reviews and ratings

Hello friends, last time I talked about something of App Store Optimization. Today I want to share something about app reviews and ratings. It is an important part in the ASO, and more positive reviews...

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