I'm hoping to store point cloud data recorded using ARKit and Unity such that it can be retrieved and displayed as it was originally recorded. Let's say that I am simply displaying point cloud data exactly how the UnityPointCloudExample.cs script does. However, when a point is detected and displayed, I also store some relevant information about that point. Then I close the application completely. When I open the application again, I want to be able to reload the data in the same...
How to store and reload ARKit plugin point-cloud data
How to store and reload ARKit plugin point-cloud data