Way to speed up starting an App?
Hi there, are there any ways to speed up the start of an App, which build for iOS in Unity? I just want to build a App which uses iGUI and some text/pictures, but it takes up to 6 seconds to start....
View ArticleNotificationServices in iOS! Works very bad! Clear badge and text
Hello! Problem class NotificationServices: https://docs.unity3d.com/ScriptReference/iOS.NotificationServices.html The problem is as follows: 1) Unable clear badge in iOS 10. 2) Unable clear text...
View ArticleARKit Portal --> HOW?
I am dying to know how this is done: I'm still a little new to Unity, and I spent all day yesterday reading about LayerMasks and camera culling and occlusion, etc. Couldn't figure it out. Any help...
View ArticleI'd like to ask you a question about how to make unity games IOSSDK
I want to ask a question, I have already made a unity game IOS export project, want to put this project into SDK, put some things into the key to copy all the IOS static library compiled by...
View Article6 Tips About App Store Optimization
With the development of smartphone, people's need for software are increasing. There are millions of apps appear in the app store, app developers want to win in this super market is very difficult, the...
View ArticleUnity Crashlytics (Fabric) integration
Is there any tutorial how to achieve this? I followed their official tutorial and managed to successfully import Fabric into Unity project, but no crashes/exceptions are recorded on Fabric dashboard. I...
View Article[5.2.1p3] Mono.Cecil.AssemblyResolutionException UnityEngine.UI.dll
Hi, I am getting this error on Unity 5.2.1p3. Basically, Unity is failing to resolve UnityEngine.UI. Any idea what could be causing this? Thanks. System.Reflection.TargetInvocationException: Exception...
View ArticleDetect touch events only when NOT touching UI elements
Hi Am using the following code to detect touch events only when NOT over any UI element. However, it is not working, touch events still propagate. Can any iOS experts help? Code (csharp): var touch =...
View ArticleOdd problem on some iPhone 6s's
We've got an app that's been working great on every platform up until now. On a small percentage of iPhone 6s's, when the user starts the application, some of the interface (buttons, labels, etc) are...
View ArticleCrash in enumerateDisplaysWithBlock using Metal
Hi, We've got an update in review with Apple which has been rejected because of an uncaught exception on launch in the UnityGfxDeviceWorker thread. This is the exception: *** Terminating app due to...
View ArticleGetting IOS to work on mobile data
I have a player telling me that my game only works when he has his wifi turned on and doesn't work when he is only using his mobile data/mobile service internet. Is this a common issue someone here...
View ArticleWhy are reviews important for app users?
According to the latest Apple Store algorithm, Apple gives a bigger weight to social factors in app ranking rules. Moreover, a report shows that reviews are the most significant factors when users...
View ArticleSFSafariViewController and oAuth flows
Google (and others) require that oAuth login flows go through an external browser (to avoid phishing scams etc.) "In the coming months, we will no longer allow OAuth requests to Google in embedded...
View ArticleApp rejected due to IP6 problem
We discovered one or more bugs in your app when reviewed on iPad and iPhone running iOS 10.3.2 on Wi-Fi connected to an IPv6 network. No in-game features are responding after launching the game. I dont...
View Articlexcodeapi for adding Sticker extensions
Hello all, My company would like to add stickers and an iMessage app extension to our Unity3D game. Since we use automated build processes several times a day to build to iOS, we are constantly...
View ArticleHow to copy folder from Asset to xcode project as folder references?
Hi guys, I have googling and messeing around for a while and here is a code I end up with Code (CSharp): [PostProcessBuild] public static void MyPostProcess(BuildTarget buildTarget, string...
View ArticlePlus sized phones with direct input plugin problems!
I have an app that uses a plugin that reads the touches at 60fps via a separate thread on IOS. This is so game can run at 30 fps but the drawing of the line stays smooth because we record input at...
View ArticleNative crash
Hi guys, my game is experiencing some native crashes on iOS from many different devices. The unity performance reporting sends the message "Native Crash - <symbols missing for uuid:...
View ArticleEliminate "Development Build" in Bottom Right Corner for Ad Hoc and FInal...
I have unchecked the "development build" checkbox in the settings for my Unity Pro based iOS app. I've done an Ad Hoc Build to test, but I still find the "development build" text still briefly appears...
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