@Alexey Hello guys, and Alexey. I must ask for your help directly as I am sure of your adroitness in this matter.
How can a Texture2D's contents be updated externally (OpenGLES) and still maintain readability/mutability?
Unity's external texture example (on the Asset Store) fails at this. When you call GetPixels or Encode, or any other Texture2D function that requires readability or mutability, it fails with an error resembling "Texture _ has no data"....
External Textures
How can a Texture2D's contents be updated externally (OpenGLES) and still maintain readability/mutability?
Unity's external texture example (on the Asset Store) fails at this. When you call GetPixels or Encode, or any other Texture2D function that requires readability or mutability, it fails with an error resembling "Texture _ has no data"....
External Textures