Hello everyone,
I am trying to use the iOS version of ORB_SLAM2 (https://github.com/ygx2011/ORB_SLAM2-IOS) as a plugin to a Unity (Unity 5.5) project. To be able to use this as a plugin, I created a static library (.a file placed in Assets/Plugins/iOS/ directory) from the above iOS app, that can be used to subclass the UnityAppController.
Now, in the Unity player settings, I changed the scripting backend to IL2CPP and the architecture to arm64. The reason I did this is because...
arm64 architecture issue with iOS.
I am trying to use the iOS version of ORB_SLAM2 (https://github.com/ygx2011/ORB_SLAM2-IOS) as a plugin to a Unity (Unity 5.5) project. To be able to use this as a plugin, I created a static library (.a file placed in Assets/Plugins/iOS/ directory) from the above iOS app, that can be used to subclass the UnityAppController.
Now, in the Unity player settings, I changed the scripting backend to IL2CPP and the architecture to arm64. The reason I did this is because...
arm64 architecture issue with iOS.