Okay, so have wasted far too much time on this and related issues.
When you make an iOS build on a mac with Unity, and you've used some nice plugins, but you need to distribute the Xcode project itself rather than the unity project of the final compiled project.
How do you make sure that the Xcode project you zip up and send off to your client/friend/whoever has all the necessary files ?
IE isn't relying on symlinks back in the unity plugins folders
When you make an iOS build on a mac with Unity, and you've used some nice plugins, but you need to distribute the Xcode project itself rather than the unity project of the final compiled project.
How do you make sure that the Xcode project you zip up and send off to your client/friend/whoever has all the necessary files ?
IE isn't relying on symlinks back in the unity plugins folders