Hello, i've recently stumbled upon this strange issue regarding copying of textures from RenderTexture to Texture2D.
I have a RenderTexture with no Mip Maps, the size is 64 MB as shown in editor (filled with screenshot taken from camera):
I also have a Texture2D with no compression, 64 MB as shown in editor:
Strange Behavior With Graphics.CopyTexture() and RenderTexture.
I have a RenderTexture with no Mip Maps, the size is 64 MB as shown in editor (filled with screenshot taken from camera):
Code (CSharp):
Strange Behavior With Graphics.CopyTexture() and RenderTexture.