Long story short, I'm working on reverse-engineering an iOS game written with Unity (you can read more about it here).
I've successfully been able to inject a custom library into the game process, having it load my second Unity instance, and hook to a couple of functions I'm interested to give a look at.
Now, considering I'm interested into replacing a method implementation with...
Manually invoke IL2CPP function?!
I've successfully been able to inject a custom library into the game process, having it load my second Unity instance, and hook to a couple of functions I'm interested to give a look at.
Now, considering I'm interested into replacing a method implementation with...
Manually invoke IL2CPP function?!