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Manually invoke IL2CPP function?!

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Long story short, I'm working on reverse-engineering an iOS game written with Unity (you can read more about it here).

I've successfully been able to inject a custom library into the game process, having it load my second Unity instance, and hook to a couple of functions I'm interested to give a look at.

Now, considering I'm interested into replacing a method implementation with...

Manually invoke IL2CPP function?!

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