Text Artifacts in 64 bits
Hi everyone, I'm not sure i'm in the right sub but I worked on this app and it was working fine on iOS until I tried to build a 64 bits version of it to meet the new Apple Guideline. I managed to make...
View ArticleiPhone 4s build device disconnect and black scene
This is regarding all iOS simulator builds and on the iPhone 4S device build. -iOS 9 -xcode 7.1 -unity 5.1.2 -using latest OSX, xcode version, etc. -Using png sprite atlases for entire game (would this...
View Articlecrash after level load
After upgrading from 4.6.6p1 to 4.6.8p2, we are experiencing a crash after loading our game initialisation scene. I have tested 3 of our games, and we are experiencing this crash on 2 out of 3. I have...
View ArticleiPhone 4S disconnect before main game scene
-iOS 9 -xcode 7.1 -unity 5.1.2 -using latest OSX As soon as my splash screen is finished, the device build for 4S exits without any exceptions. "Running..", then, an abrupt "Finished running..". Then...
View ArticleUnity 5.2 Crash with Level Load
After updating my project to 5.2, my level loads no longer work with iPhone. In editor things work fine, but once I try it on the iPhone the screen just freezes and the level never loads and an...
View ArticleWhich Mac to get for iOS development?
I figured it's about time I get a Mac so that I can develop games for iOS. That said, I know nothing about Macs, especially as it comes to what can support Unity development. Does anyone have any...
View Article"Script Debugging" checkbox greyed out when Development Build is checked
Unity 4.6.7p2, iOS platform, in Windows, when I check "Development Build", "Script Debugging" stays greyed out. This didn't used to happen...any ideas how we can turn script debugging back on? The...
View ArticleUnity3d 5.1.1 p3 - No Append & Cannot debug in MonoDev
Hi I just upgraded to Unity3d 5.1.1 p3 yesterday night. I'm using Xcode 6.4. I cannot Append a build anymore...it keeps saying that the current build is different and that I therefore need to do a...
View ArticleHandheld.PlayFullScreenMovie not playing sound
My movie's video plays, but no audio. It's got audio in the mp4 file for sure. Volume is 'up'. Thinking maybe a codec issue? What's the proper codec for iOS? Using 5.2.1p1, XCode7, iOS 9, iPhone 5 (so...
View Article5.1.4f1 - Crashes during object deletion
Hey! We're on the pre-release version of 5.1.4f1 that was available via this thread. Unfortunately we're experiencing intermittent crashing when we delete a bunch of objects. We weren't experiencing...
View ArticleSet "Enable Bitcode" default value when building for iOS
Hi Uniteers, I have switched to XCode Beta version 7.0 Beta 6 and whenever I am building to iOS i have to manually set the "Enable Bitcode" from "ON" to "OFF" otherwise I can't deploy the build. Is...
View ArticleiOS ReplayKit Native Code Sample Available
Hello everyone, There is a new native code sample available in our iOS Native Code Samples bitbucket account which allows you to utilize ReplayKit on the iOS Platform. The code sample shows a simple...
View ArticleUnity 5: Improving Shadow Quality on iOS?
Does anyone know of some tricks to improve shadow quality via Unity 5 on iOS? It's so pixelated / blocky / low-res it looks unshippable... and I already went into the Quality Settings for iOS and...
View Article"New MTLBuffer" warning in Xcode frame capture
I'm looking at the performance of my app on iOS using the Xcode frame debugger and I'm getting this warning: This the GPU profiler overview: Looking through apple docs the MTLBUffer is defined as ......
View ArticleGraphics glitches on iPad Air
I'm using the latest version of Unity and running up against some camera issues on iPad Air (the project displays fine on all other iPads). Problems: After a new scene has loaded (loading entirely, not...
View ArticleLinking native plugin with libpng
Hi there, It seems recent changes in IL2CPP or the way iOS projects are compiled broke our plugin. Our native plugin has a dependency on libpng. Before the arm64 support we didn't have any problem but...
View ArticleUnity 5.2 issue! Lightmaps are blocky on iOS
My lightmaps look as they used to in the editor, but in my iOS builds (iPod 5th Gen) they render as if point sampled (no filtering / blocky). This only started happening since upgrading to Unity 5.2....
View ArticleUnity iPhone Apps in the Store - List Yours Here
Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.
View ArticleUnicode symbols and iOS 9.0
Hi Everyone, we would like to share that for applications that are built with older Unity versions and rely on system fonts some Unicode characters might not render correctly on iOS 9.0. Recently we...
View ArticleAnyone interested in accessing the entire iOS SDK API from Unity?
Hi, we are returning to Unity after a small diversion. We are wondering if the community is interested in accessing the raw iOS SDK API from Unity's scripting languages (c#, javascript, boo) I know...
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