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Graphics glitches on iPad Air

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I'm using the latest version of Unity and running up against some camera issues on iPad Air (the project displays fine on all other iPads).

Problems:

After a new scene has loaded (loading entirely, not using LoadLevelAdditive) graphics from the previous scene are still visible in the background.

Objects are leaving ghosting / trails behind them, even though the camera is set to clear / depth only. Normally, this happens when camera is set to 'don't clear'.

Has anyone else...

Graphics glitches on iPad Air

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