iOS 9. Cellular data error.
I had a problems with cellular data on iOS 9.0 No answer from HTTP requests when using cellular data instead of WiFi. Here is the error log from console: Code (CSharp): <Error>:...
View ArticleFacebook SDK Error: 'FBSDKShareKit/FBSDKShareKit.h' file not found
I have added the new Facebook SDK to my project, but I cannot get it to work (version 7.1.0). When I try to build my project in XCode, the following error pops up: 'FBSDKShareKit/FBSDKShareKit.h' file...
View ArticleExecutionEngineException on iOS only ??
I'm running some custom networking code (not sure if that's related or not), but said networking code makes use of the C# Interlocked functionality. The following exception is only thrown when running...
View ArticleSecond preview build for iOS 9 On Demand Resources and App Slicing support
Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...
View ArticleiOS9/XCode7 no 'Build for Archive'!?
I'm fairly new to iOS builds, so I've followed this https://unity3d.com/learn/tutorials...m-specific/how-to-submit-to-the-ios-app-store as closely as possible. Seems very out of date. I'm using XCode7...
View ArticleUnity 5.1 - XCode 7 [xcode] clang: error: linker command failed with exit...
There is this error I get when I try and build for iOS 9 using XCode 7 and Unity 5.1.1. [xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation) I even created a new...
View ArticleiOS 9 and iPad MultiTasking Support
Hey everyone, with iOS 9 and the new MultiTasking features for iPad I ran into some problems with my current project. The nature of my game requires that the game be played in landscape. The problem...
View ArticleiOS 8, Unity 5.1.1 and Social API
Am I missing something here? Code (csharp): public override void BeginReportAchievementCompleted(stringachievementId) { Debug.Log(GetType().ToString() + ": BeginReportAchievementCompleted(" +...
View ArticleLaunch failed in iOS crashed with "EXC_BREAKPOINT(code=EXC_I386_BPT,...
Hello. My iOS App build with 5.2.0f3 just crash with "EXC_BREAKPOINT(code=EXC_I386_BPT, subcode=0x0)" and log: ---- dyld: lazy symbol binding failed: Symbol not found: _UnityParseCommandLine Referenced...
View ArticleTesting Update Build in Xcode
Hi, does anyone know if there is a way to update a game after installing the app store version on your device? ie: I would like to test how my save games work when a user updates from an older version...
View ArticleNo build size information after building for iOS
From what I've read, there's supposed to be information about the build size (like percentage used for textures, audio, etc) in the editor log after building, but it's not present in mine. Also how...
View ArticlePOT Overlay Help Question?
Hi, I was wondering if anyone can help me with this: I'm trying to make a help button for my game, when the user clicks on it, a image overlay is created on-top of existing UI with some text explaining...
View ArticleiTunes Connect upload error with Xcode7.0
hi, I want to know how to fixes it? ERROR ITMS-90474: "Invalid bundle. iPad Multitasking support requires these orientations: 'UIInterfaceOrientationPortrait, UIInterfaceOrientationPortraitUpsideDown,...
View ArticleiOS 9 Support for chinese fonts
Hello guys, We are having problems with chinese fonts in iOS 9. It looks like they are not supported ( we see a bunch of '?' symbols instead of the proper characters). Some other special characters,...
View ArticleUnity iOS 64 bit support
Update: iOS 64 bit support shipped as 4.6.2 (http://blogs.unity3d.com/2015/01/29/unity-4-6-2-ios-64-bit-support/) Hi Everyone, I'm making this post to serve as a checklist for preparing your projects...
View ArticleIL2CPP build size improvements
We created a small guide on IL2CPP build sizes. What is important, what can be improved and how you can improve it. We constantly work on the improvements and could already gain massive size...
View ArticleUnusedByecodeStripper2.exe did not run properly
Hey guys - I upgraded one of my projects to 5.2 but I had to downgrade because of this error below when trying to build out to iOS (it happened with 5.2.0 as well): Exception: /Applications/Unity...
View ArticleICustomMarshaler with IL2CPP
I have a project using a managed plugin which wrap a native one. The wrapper is using the UnmanagedType.CustomMarshaler attribute with MarshalTypeRef to marshal some custom types using a custom...
View ArticleUnity 5.2.0p1 iOS Launch Image - Wrong Size
Everything was fine until I upgraded to 5.2. I had 2 appropriately sized splash screens for iPad portrait(768x1024, 1536x2048) selected in the player settings, and the splash screen showed up...
View ArticleiOS - Memory Issue with Dynamic Textures
Hello, I'm having a real hard time with my app. I've stripped everything back apart from my core system. I basically have an app that uses the device camera feed, the user can takes an image of that...
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