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iOS 9. Cellular data error.

I had a problems with cellular data on iOS 9.0 No answer from HTTP requests when using cellular data instead of WiFi. Here is the error log from console: Code (CSharp): <Error>:...

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Facebook SDK Error: 'FBSDKShareKit/FBSDKShareKit.h' file not found

I have added the new Facebook SDK to my project, but I cannot get it to work (version 7.1.0). When I try to build my project in XCode, the following error pops up: 'FBSDKShareKit/FBSDKShareKit.h' file...

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ExecutionEngineException on iOS only ??

I'm running some custom networking code (not sure if that's related or not), but said networking code makes use of the C# Interlocked functionality. The following exception is only thrown when running...

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Second preview build for iOS 9 On Demand Resources and App Slicing support

Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...

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iOS9/XCode7 no 'Build for Archive'!?

I'm fairly new to iOS builds, so I've followed this https://unity3d.com/learn/tutorials...m-specific/how-to-submit-to-the-ios-app-store as closely as possible. Seems very out of date. I'm using XCode7...

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Unity 5.1 - XCode 7 [xcode] clang: error: linker command failed with exit...

There is this error I get when I try and build for iOS 9 using XCode 7 and Unity 5.1.1. [xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation) I even created a new...

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iOS 9 and iPad MultiTasking Support

Hey everyone, with iOS 9 and the new MultiTasking features for iPad I ran into some problems with my current project. The nature of my game requires that the game be played in landscape. The problem...

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iOS 8, Unity 5.1.1 and Social API

Am I missing something here? Code (csharp): public override void BeginReportAchievementCompleted(stringachievementId) { Debug.Log(GetType().ToString() + ": BeginReportAchievementCompleted(" +...

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Launch failed in iOS crashed with "EXC_BREAKPOINT(code=EXC_I386_BPT,...

Hello. My iOS App build with 5.2.0f3 just crash with "EXC_BREAKPOINT(code=EXC_I386_BPT, subcode=0x0)" and log: ---- dyld: lazy symbol binding failed: Symbol not found: _UnityParseCommandLine Referenced...

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Testing Update Build in Xcode

Hi, does anyone know if there is a way to update a game after installing the app store version on your device? ie: I would like to test how my save games work when a user updates from an older version...

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No build size information after building for iOS

From what I've read, there's supposed to be information about the build size (like percentage used for textures, audio, etc) in the editor log after building, but it's not present in mine. Also how...

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POT Overlay Help Question?

Hi, I was wondering if anyone can help me with this: I'm trying to make a help button for my game, when the user clicks on it, a image overlay is created on-top of existing UI with some text explaining...

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iTunes Connect upload error with Xcode7.0

hi, I want to know how to fixes it? ERROR ITMS-90474: "Invalid bundle. iPad Multitasking support requires these orientations: 'UIInterfaceOrientationPortrait, UIInterfaceOrientationPortraitUpsideDown,...

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iOS 9 Support for chinese fonts

Hello guys, We are having problems with chinese fonts in iOS 9. It looks like they are not supported ( we see a bunch of '?' symbols instead of the proper characters). Some other special characters,...

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Unity iOS 64 bit support

Update: iOS 64 bit support shipped as 4.6.2 (http://blogs.unity3d.com/2015/01/29/unity-4-6-2-ios-64-bit-support/) Hi Everyone, I'm making this post to serve as a checklist for preparing your projects...

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IL2CPP build size improvements

We created a small guide on IL2CPP build sizes. What is important, what can be improved and how you can improve it. We constantly work on the improvements and could already gain massive size...

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UnusedByecodeStripper2.exe did not run properly

Hey guys - I upgraded one of my projects to 5.2 but I had to downgrade because of this error below when trying to build out to iOS (it happened with 5.2.0 as well): Exception: /Applications/Unity...

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ICustomMarshaler with IL2CPP

I have a project using a managed plugin which wrap a native one. The wrapper is using the UnmanagedType.CustomMarshaler attribute with MarshalTypeRef to marshal some custom types using a custom...

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Unity 5.2.0p1 iOS Launch Image - Wrong Size

Everything was fine until I upgraded to 5.2. I had 2 appropriately sized splash screens for iPad portrait(768x1024, 1536x2048) selected in the player settings, and the splash screen showed up...

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iOS - Memory Issue with Dynamic Textures

Hello, I'm having a real hard time with my app. I've stripped everything back apart from my core system. I basically have an app that uses the device camera feed, the user can takes an image of that...

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