Unity 4.6.7p2, iOS platform, in Windows, when I check "Development Build", "Script Debugging" stays greyed out. This didn't used to happen...any ideas how we can turn script debugging back on?
The problem is, we're getting an exception while the game runs, and if Script Debugging is checked when making the build XCode is usually able to tell which line number the exception happened on in the stack trace, but without it, we just get the function name.
The problem is, we're getting an exception while the game runs, and if Script Debugging is checked when making the build XCode is usually able to tell which line number the exception happened on in the stack trace, but without it, we just get the function name.