Please extend the GameCenterPlatform helpers to get authentication information
http://docs.unity3d.com/ScriptReference/SocialPlatforms.GameCenter.GameCenterPlatform.html https://developer.apple.com/library...ityVerificationSignatureWithCompletionHandler: After the GKLocalPlayer...
View ArticleExported Unity app as static library and crash at MetadataCache.cpp
I tried with another approach exporting Unity app not into framework, but into static library then build the custom app. It crashes at the following line. Please note that it's not the problem of...
View ArticleXCode Embedded Binaries
I'm working on a project for a client who has provided their SDK. It needs to be added to the "Embedded Binaries" section of the XCode project for it to work. There doesn't seem to be a way to do this...
View ArticleSteelSeries Nimbus+VR
I have a Steelseries Nimbus Controller I'd like to use in a VR environment. I am looking for a Hello World that shows how to access that specific controller (or other Bluetooth game pad) in a Unity...
View ArticletvOS Ad Network
I want to integrate ads into my tvOS game but can't able to find any ad network. Can anybody suggest me about this?? Otherwise I need to launch my game without any kind of ad integration. I found one...
View Articlefile download performance
Not sure if this is the right forum but it occurs on iOS so will see what happens. We're experiencing a strange issue when downloading files. Given 100Mb file, suitable pipe to download it on, fast...
View Articlecrashed in ios10
hi,all: my game is developed with unity 4.7.2, it runs correctly in ios9, but crashed in ios10 when it runs after some time. the crash stack is in CExtLog::LogOutput(char const *), null pointer access....
View ArticlePush Notification Handling In IOs
Hii I Have try to do push notification Handling. I am facing Problem to get data from Push Notification . i have use " remoteNotifications" for getting data and "remoteNotificationCount" for checking...
View ArticleMRT in iOS
iOS is supposed to support MRT and shader model 3.0, but when querying "SystemInfo.supportedRenderTargetCount" I get 1, instead of the expected value which is 4... any ideas why?
View ArticleShader issue on ios device
HI all , I have a material that has only albedo texture. When I apply this material on element i have two different behaviors on Android and IOS On Android device the result is correct Instead on Ios...
View ArticleUsing TV remote to navigate UI
Hi, I've got a problem with navigating my UI using the Apple TV remote - I think I've seen this issue mentioned before but have never seen any solutions to it. I have a line of buttons (horizontally) -...
View ArticleUnity build errors in 5.4.0f3
Hello Upgraded a project from 4.0 to 5.4.0f3 but getting the following errors. (Tested both building to new directory and replace) Any ideas? UnityEditor.XCodeEditor.PBXResolver.ResolveName...
View ArticleXCode AddFileToBuild() as group
In the XCode API there is a method called AddFileToBuild which I'm using to add a folder that contains images and sounds for a client's SDK. This correctly adds the folder to the project, however, it...
View ArticleScrolling issue on iPad Mini 2
I have an issue with all of the ScrollRects in my project that I can only replicate on an iPad Mini 2. When the user tries to scroll, there is a delay of about a second (after the point of touch)...
View ArticleSocial Api issue
Greetings! I have an issue with IOS Game Center. 1. Social.ReportProgress doesn't work. It calls !success everytime 2. GameCenterPlatform.ShowLeaderboardUi( id, tamescope) always shows all my...
View ArticleSocial.LoadScores
Hi im trying to retrieve a users current leaderboard score. After logging in i use: Code (csharp): private void HandleAuthenticated(bool success) { Debug.Log("*** Game Center Login:...
View ArticleUnity iPhone Apps in the Store - List Yours Here
Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.
View ArticleSplash Screen Not Working in Landscape iPad App
I've seen a few older threads on this, but don't see any real resolution or workaround. I have an iPad-only, landscape-only app, and I'd like to use a simple, landscape image for the splash image. I've...
View ArticleIos admob unity
Hi all =) I have some problem whis use admob in unity on ios. When i start fullscreen baner my game sound not off and play whis ads sound. in callback i try disable listener but this not work. How i...
View ArticleHow to add some of App Extensions to Unity ios build
Really, how to do it? I want to use, for example, Today Extension for my ios app made in unity. When open my app in Xcode and try to do it with File -> New -> Target -> Application Extension...
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