pod executable not found: /usr/bin/pod GPLAYGames Plugin error - pod Heelp
Hi guys, Im building a game for Android and iOS, with GooglePlayGames plugin, and using UnityAds, all on both Platforms. I get this error only at build stage in Unity when building for iOS using...
View ArticleHow do I keep a GPS enabled app in memory on iOS?
I have been searching for the option in XCode, but none seems to work. WhatI want to do is pull GPS coordinates every 2 seconds, and create a path the user took. I also want a timer running, so I can...
View ArticleXcode cannot find library files when I add a second library to the project
Hey there! I am new on Unity (using version 5.3.5f1 Personal), so I hope this is not a dumb question. I am bulding an application based on Structure SDK, more precisely on StructureARPlugin. This works...
View ArticleCross compilation job Assembly-CSharp-firstpass.dll failed
Dear fellows, I just wanted to share my recent findings with you. It seems that in Unity 5.4 there is a lot of mess up with building for iOS, Unity throws the error Cross compilation job...
View ArticleAOT Compile Error on ios...
I've gone through the plugins folder and removed everything that isn't absolutely necessary and otherwise known to be working, from Vuforia. Fails every time I try to build with the following error:...
View ArticleUnity VR newbie looking for advice
Hi to all the great people here. My company is very new to Unity development. We're recently building a simple IOS app with a Unity VR feature and several VR video contents. The structure of the app is...
View ArticleXCode link has failed since 5.3.5p1
Hello I've got Xcode link error since 5.3.5p1. No problem on 5.3.5f1. I tried every single release including 5.4.0p1. Same problem occurred. Undefined symbols for architecture armv7:...
View ArticleDevice/Screen rotation event?
I want to calculate and cache some variables after a rotation event has occurred. I don't see that in the Unity API. How?
View ArticleHow to change "Languages:" of preview in Appstore?
I'm using localization plugin and now my game support 11 languages. But the preview in App Store display I only support 2 languages, How can I change it? I'm using Unity 5.1.1 and xcode 6.4. Thanks!
View ArticleBuild Unity app as framework then consumed by another app
I exported Unity app as framework successfully, then include it as framework to use by another application. It's very similar and I think it's the same approach as Yao2ich tried to do here. I changed...
View ArticleUnity 5.2 issue! Lightmaps are blocky on iOS
My lightmaps look as they used to in the editor, but in my iOS builds (iPod 5th Gen) they render as if point sampled (no filtering / blocky). This only started happening since upgrading to Unity 5.2....
View ArticleiOS 10.0 and Xcode 8 compatibility
Quick summary on iOS 10.0 and Xcode 8 compatibility: - latest Unity 5.3 ad 5.4 patches (like 5.3.6p4 and 5.4.0p4) should work just fine. - older Unity versions will mostly work, but some inconveniences...
View ArticleCustom Intervals On Local Notifications
I have searched long and hard for this, and cannot find anything on it. I need to ideally be able to have the user set specific times they want to be notified, like alarms. But I see that for repeating...
View ArticleGoogleMap static + style ?
Hi, Well as everyone probably did already, trying the PokemonGo thing... The fully 3D map is a bit overkilling work yet then trying to get fun with the static maps API. Found a cool website with nice...
View ArticleIos build fail
I downloaded jdk. When I try to build my app for ios platform i get my computre doesnt recognize any sdk or jdk so my build isn't completed. What can i do? (my jdk version is above 8.0).
View ArticlePBXCp error: make directory => "File exists"
i'm only one step away from building my app onto an iPad device using XCode, and the only thing in my way is this log which prevents the build: error: make directory...
View ArticleUnityWebRequest current status and iOS problems
Hi, Unity's new experimental UnityWebRequest seems awesome (providing me with the only option so far to decompress a png on a background thread) but it seems somewhat unstable. I keep getting strange...
View ArticleUnity Purchasing - Failed to upload to App Store
I integrate Unity Purchase in my game, it work OK when build from X-code, but when I achieve to upload to App Store, It show error: May be unitypurchasing.bundle can not be set provision profile? I...
View ArticleMobile deep linking
Hi, Has anybody implemented deep linking in mobile game on iOS and Android? I'm trying to follow official documentation of Deeplink.me, but it concerns native development, while we need Unity...
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